Make small arms penetrate shields

    Snk

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    Completely destroying every block of a ship with a pistol (when this idea is implemented) is just a question of time, destroying a ship by other means is also a question of
    resources(unless the destroyed ship was built horribly).
    You could place AI crew to defend the core, or just dock it. Or place AI turrets on the inside of the ship. But I see what you are saying, and there are many resource cheap ways to destroy a ship, so it really does not matter.
     

    Ithirahad

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    I think it would be more of a question of stealing a ship than destroying it, which would require hacking faction blocks, which would require other things.... But before we think about that, we have to figure out how people will be able to get inside ships in the first place.
     
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    You haven't read my first point, that that would happen whether or not my suggestion was implemented. Please take your complaints about ship protection somewhere else.
    as i said have you tried docking very big ships its not easy i read over your points many times and every time came to the same conclusion that a ship built to a large scale is very hard to dock unless you make a dock just for a large ship and if you do that the dock normally looks ugly and would not fit the theme of a faction and the fact that if your in a faction and your not the only one its not always your choice to make this base.
    the fact that a small arm could destroy a ship that ships can not is a little odd don't you think the ship protection is fine how it is currently but with this if i crash and am unable to get back on the server and at the time of the crash i was at spawn in this big ship a new player could log on shoot through the hull and steal the ship does anyone else think that would be a bit odd a new player getting a 1.27 bill ship i do according to most things that have shields. shields protect against energy blasts of all magnitudes UNLESS it is at the same modulation as the shields are which would render them useless a hand gun that does 5 damage should not be able to get through such a shield think of it this way you are in your biggest ship you log off with out docking it a random person comes along and notices that your ship is better than his so he uses his hand gun to get to your ship and steal it how would you feel since i know i would be rather annoyed.
     

    Winterhome

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    ever heard of ramming people have used that against me in the past to ram my ships out of protected sectors and destroyed my ships
    Can park a ship in a protected sector, then spawn a Station block inside of it. Makes it very, very difficult to ram out of sector.
     
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    Can park a ship in a protected sector, then spawn a Station block inside of it. Makes it very, very difficult to ram out of sector.
    it may sound safe but the thing is ships can get glitched out of objects like that but even if it was difficult some people will do it and once have done it to me another thing is that most protected sectors are spawn and bases of admins and in both locations don't like stations in them though its not a bad idea in theory
     

    Snk

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    Like I said, this has nothing to do with my post. That could happen pistols or no. Please stop. Place AI crew or interior turrets to defend it, or trip mines or something. (Area trigger logic blocks connected to a damage pulse.) Your ship is just as much in danger now as it would be if this was implemented. You don't need to keep posting the same thing over and over.
    I also like the idea of hardened hull being invincible, +1 to that.
     
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    snk please explain why they should go through shields since shields are a high energy deflector that can resist both physical objects and energy most deflector shields can reflect both high energy weapons and even the weakest smallest energy weapons so it would make no sense if it did you through shields since to a shield the blast from a pistol would be like having having wind blowing over a concrete cube it would have no affect unless they added shield modulation (which i don't think they will) because if the pistol had the same shield frequency it wold render shields useless
     
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    snk please explain why they should go through shields since shields are a high energy deflector that can resist both physical objects and energy most deflector shields can reflect both high energy weapons and even the weakest smallest energy weapons so it would make no sense if it did you through shields since to a shield the blast from a pistol would be like having having wind blowing over a concrete cube it would have no affect unless they added shield modulation (which i don't think they will) because if the pistol had the same shield frequency it wold render shields useless
    We should worry about lore ONLY if all other issues are sorted out. The best lore cannot justify "breaking" the game. In the same way a terrible to nonexistant lore shouldn't prevent "fixing" the game.
     
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    I think this could be an interesting concept if implemented right. It could be a bleedthrough effect block, which you can slave into a weapon system, which at 1/1/1 ratio would provide 10% bleedthrough. This could actually make heavy armor useful. Because, say, if it reduces damage done by 50%, then the result will be the following:

    A cannon that deals 100 damage hits the shield, 10 of that damage penetrates the shield and hits the armor block, damage is then halved due to armor block. 5 damage to a hardened hull block is nothing serious, but it gives the smaller fighters a chance to fight, rather than not having any chance against impenetrable wall of shields. Once you penetrate that hard hull, your damage will double on regular blocks. But I guess large ship maneuverability needs to get more nerfs so that it's even possible to hit the same block twice.

    Then again, a large ship hitting for 10000 with its cannon will obviously one shot any block through bleedthrough, which is bad. I guess bleedthrough damage can be capped at like 20 damage per shot?

    My favorite thing about this game is building humongous battleships, and I think that would be a good idea for balance.
     
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    I think this could be an interesting concept if implemented right. It could be a bleedthrough effect block, which you can slave into a weapon system, which at 1/1/1 ratio would provide 10% bleedthrough. This could actually make heavy armor useful. Because, say, if it reduces damage done by 50%, then the result will be the following:

    A cannon that deals 100 damage hits the shield, 10 of that damage penetrates the shield and hits the armor block, damage is then halved due to armor block. 5 damage to a hardened hull block is nothing serious, but it gives the smaller fighters a chance to fight, rather than not having any chance against impenetrable wall of shields. Once you penetrate that hard hull, your damage will double on regular blocks. But I guess large ship maneuverability needs to get more nerfs so that it's even possible to hit the same block twice.

    Then again, a large ship hitting for 10000 with its cannon will obviously one shot any block through bleedthrough, which is bad. I guess bleedthrough damage can be capped at like 20 damage per shot?

    My favorite thing about this game is building humongous battleships, and I think that would be a good idea for balance.
    *Fires weapon that deals 300 damage*
    *Laughs as it destroys your ship completely ignoring your shields*

    See the problem?
     
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    *Fires weapon that deals 300 damage*
    *Laughs as it destroys your ship completely ignoring your shields*

    See the problem?
    See, if you did not have reading comprehension issues, you would have noticed this line:

    "Then again, a large ship hitting for 10000 with its cannon will obviously one shot any block through bleedthrough, which is bad. I guess bleedthrough damage can be capped at like 20 damage per shot?"

    And The weapon that deals 300 damage would only do 30 bleedthrough damage, which would get reduced to 15 by heavy armor.

    What was you point again?
     
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    Then again, a large ship hitting for 10000 with its cannon will obviously one shot any block through bleedthrough, which is bad. I guess bleedthrough damage can be capped at like 20 damage per shot?
    What if you amp your weapon up to extremely high fire rates? And don't forget to care about the explosions of missiles.
     

    Snk

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    Guys, this suggestion applies to pistols only. I don't get his this would break the game. It would balance astronaughts vs ships so boarding could be implemented. Even Calibri agrees.
     
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    I see this is all fine and dandy except for one thing. I said this before in another thread and I will say it again. It allows anyone who literally just joined to scrap your ship. Like, they don't even have to put effort into making a ship to take on yours, no, they just make a cloaker, hop onto your ship, wreck it, and leave you in ruins.

    Nothing wrong with the idea besides that, really.
     
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    Snk

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    We could have security consoles, which lock out the core unless you type the code.
     
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    We could have security consoles, which lock out the core unless you type the code.
    Nice idea.

    But that still won't solve the problem people see.
    You pretty much just prolong it.
    Pistols don't do much damage, yes, but on the contrary blocks don't regenerate. It just takes time to completely obliterate a ship using a pistol, and people have huge supplies of time.
    In order to fix the problem seen, one must provide blocks the possibility to regenerate their hp from pistol damage, OR make only SOME blocks damageable using bleed-through.
    I suggest only making glass, water and plexdoors vunerable to this.
     
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    Nice idea.

    But that still won't solve the problem people see.
    You pretty much just prolong it.
    Pistols don't do much damage, yes, but on the contrary blocks don't regenerate. It just takes time to completely obliterate a ship using a pistol, and people have huge supplies of time.
    In order to fix the problem seen, one must provide blocks the possibility to regenerate their hp from pistol damage, OR make only SOME blocks damageable using bleed-through.
    I suggest only making glass, water and plexdoors vunerable to this.
    I see only one solution to the problem of 'blocks don't regenerate'. A more advanced ship healing system, which can also replace lost blocks. I don't know how that would be implemented, but it would be a lifesaver for everyone.
     

    NeonSturm

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    We could have security consoles, which lock out the core unless you type the code.
    You can do that with logic:
    Activate reverse gravity/puse if somebody enters an area without using a password first -> open plex doors on the floor so that you can avoid the area triggers.

    But you can destroy area triggers:
    Wall in your core with walls of linked logic. If one block gets destroyed, activate self-destruction as the player most likely came back after dying to your area-triggered pulses.
    May even deny a looted blueprint to players in god_mode ;)


    Just support my suggestion to use 8 bits per block differently dependent on category -> thus logic blocks will be able to do that with all bits of a byte -> smaller circuits :D
     
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    Snk

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    No one is going to eat a Titan with something doing two damage a second. That would take days.
    As I think about it, my idea is even more genius. You could still kill the guy inside, but you couldn't destroy the ship unless you brought in some artillery to take out the console, which would be invincible to small arms.