Currently, derelict stations give only scrap, despite their blocks being full health, and damaged blocks on overheated ships give the block. This is inconsistent. I propose salvaging be change to the following rules:
-Damaged blocks will give scrap.
-Full HP blocks will give the block.
-Change derelict stations to be composed of blocks with 10% health.
In addition to this, I'd like to add a new mechanic for salvaging:
When a ship overheats, it doesn't disappear. Instead, it becomes a new type of entity like asteroids. These would no longer be reboot-able, but they would give players time to come back after a battle to salvage parts of their ships. If another player happens across one of these, they could salvage it or explore the interior.
NPC ships could also be occasionally spawned like this at locations where NPC factions had a battle.
-Damaged blocks will give scrap.
-Full HP blocks will give the block.
-Change derelict stations to be composed of blocks with 10% health.
-This will make the stations look more derelict.
-These blocks will not be able to be repaired until credits are spent to claim the station.
-These blocks will not be able to be repaired until credits are spent to claim the station.
In addition to this, I'd like to add a new mechanic for salvaging:
When a ship overheats, it doesn't disappear. Instead, it becomes a new type of entity like asteroids. These would no longer be reboot-able, but they would give players time to come back after a battle to salvage parts of their ships. If another player happens across one of these, they could salvage it or explore the interior.
NPC ships could also be occasionally spawned like this at locations where NPC factions had a battle.