I have noticed that if you want to be a pirate on a server, it is incredibly useless. Your chances of running into another person are so small it is quite useless. You can't wait around a shop, because they are so abundant.
I don't know the best way to add this, but I have seen a few other suggestions that could do this.
-I know aspects of these were already suggested-
One would be the "limited resources/fuel" suggestion. Limited resources, like needing to mine something would end in huge amounts of grief, and the starting system would be entirely devoid of resources.
The Fuel sounds reasonable, I saw it mentioned that they could refuel at stars. Your ship would be able to hold quite a bit of fuel though, enough to go a few hundred sectors at the least, but then there is the problem of "what if you run out of fuel?" well shops could sell fuel, but then that would get rid of the stars being required. So shops could sell "emergency fuel cells" that let your ship have 20%-50% thrust capacity, so that you can still get to a star, but you wouldn't want to simply rely on the emergency fuel as a source of propulsion. The Emergency Fuel Cells should also cost quite a bit of credits, further making it so you would want to go to a star instead of using the Fuel Cells. "what about shuttles and ships only used at base?" I think that a large ship should be able to give ships that are docked to it some of their power, so you could use a large ship as a battery that takes power to your base. There should also be something similar to power tanks, that stores solar energy. This way your large ship can last quite a while and supply power for many small ships that use its energy. Without this one small ship would dock on the larger one, and take all of its energy which is unreasonable.
This is just one way to do it, but the main think I'm asking for is a place that people need to go to (not incredibly often, but often enough) that has replenishable resources.
If any of you can think of a better/different way to make pirating profitable, and make it so that players have to go to a certain area (less common) that people need to go to please post it!
I don't know the best way to add this, but I have seen a few other suggestions that could do this.
-I know aspects of these were already suggested-
One would be the "limited resources/fuel" suggestion. Limited resources, like needing to mine something would end in huge amounts of grief, and the starting system would be entirely devoid of resources.
The Fuel sounds reasonable, I saw it mentioned that they could refuel at stars. Your ship would be able to hold quite a bit of fuel though, enough to go a few hundred sectors at the least, but then there is the problem of "what if you run out of fuel?" well shops could sell fuel, but then that would get rid of the stars being required. So shops could sell "emergency fuel cells" that let your ship have 20%-50% thrust capacity, so that you can still get to a star, but you wouldn't want to simply rely on the emergency fuel as a source of propulsion. The Emergency Fuel Cells should also cost quite a bit of credits, further making it so you would want to go to a star instead of using the Fuel Cells. "what about shuttles and ships only used at base?" I think that a large ship should be able to give ships that are docked to it some of their power, so you could use a large ship as a battery that takes power to your base. There should also be something similar to power tanks, that stores solar energy. This way your large ship can last quite a while and supply power for many small ships that use its energy. Without this one small ship would dock on the larger one, and take all of its energy which is unreasonable.
This is just one way to do it, but the main think I'm asking for is a place that people need to go to (not incredibly often, but often enough) that has replenishable resources.
If any of you can think of a better/different way to make pirating profitable, and make it so that players have to go to a certain area (less common) that people need to go to please post it!