Economy and Items
Misc
More to be added later
- Restocking Shops. Now that there are trader guild ships and an AI for them, perhaps we can have them ferry goods to shops that are lacking them? Currently it is easy to get enough money to buyout the useful goods from any shop you find (Modules, Cores, Weapons, Hulls, etc.) Because of this, many wealthy players opt to use blueprints to clone items, which leads me to my next point.
- Blueprints require you to have the items avaiable for construction as opposed to summoning them with credits. This will remove the item cloning and give factories a use. Items could be pulled from the player's inventory, nearby plexstorage, or from a shop.
Misc
- Environmental hazards. There is quite a bit of danger in the great unknown. From cosmic events like supernovas to large chunks of ice and debris flying through space at unrealistic speeds. Much could be added to pose a threat to the player beyond enemy ships. Also collision damage.
More to be added later