Okay, what I'm trying to do is build a logic system that toggles lights/doors/guns/etc at fixed time intervals and can control as many different things as I feel like hooking into the system.
Here's my current brute force solution:
The top clock is a 4 second interval to the activator below. The left circuit from that activator limits the activator to a single pulse. The right circuit is just a string of delays used for timing, and they hook into a basic memory cell at various points along the path to toggle things on and off. I can extand that bottom line for as long as I want and hook in as many memory cells as I want, allowing me the flexibility to turn anything on and off at any point along the bottom right delay chain.
What I'm hoping is that someone can tell me how to simplify this thing as it can get pretty big pretty quick as you run more stuff into it. I'm leery of using storage-or timers as those don't always work the same time intervals on different servers. But if there's a way to deal with that as well, I'm open to ideas.
Thanks in advance.
Here's my current brute force solution:
The top clock is a 4 second interval to the activator below. The left circuit from that activator limits the activator to a single pulse. The right circuit is just a string of delays used for timing, and they hook into a basic memory cell at various points along the path to toggle things on and off. I can extand that bottom line for as long as I want and hook in as many memory cells as I want, allowing me the flexibility to turn anything on and off at any point along the bottom right delay chain.
What I'm hoping is that someone can tell me how to simplify this thing as it can get pretty big pretty quick as you run more stuff into it. I'm leery of using storage-or timers as those don't always work the same time intervals on different servers. But if there's a way to deal with that as well, I'm open to ideas.
Thanks in advance.