I've been making good progress on my latest ship. It's the first one I've gotten this close to completing. Aesthetically, it's inspired by some EVE Online ship I saw a picture of around here, mainly the basic shape of the bridge and the curved front armor piece... after that the similarities end.
It's armed with two slow-fire antimatter cannons (with a slaved explosive effect to compensate for the lack of missiles) and a pair of small turrets, mainly to harass enemies outside of the firing arc of the main cannons. I've only tested the main guns on asteroids but the damage seems to be quite substantial.
The ship doesn't exactly have a full interior, but it's a functional one. There's a spacious bridge with a great view and several (obviously non-functional) consoles, a core room protected by a blast door, and couple of spare rooms to be filled with whatever the owner has a need for. (storage probably, an infirmary maybe, perhaps some crew quarters for role playing) There's also a transporter room.
If anyone has any suggestions on any of that, that'd be great, but I'm mostly looking for some idea of how my ship's specs stacks up against similarly sized ships other people have built.
Mass: 5,612.5 (48,016 blocks)
105m long, 32m tall, 31m wide
Power reserve of 5,300,827,8 with 1,082,734.1 e/sec generation
7,060.5 thrust
233,149 shields capacity with 9,674 regen per second
2,949,859 structural hitpoints
1,225,325 armor hitpoints
Do you think that'd be enough of everything? Right now I'm pegging this as a Frigate, or maybe a Destroyer. There's actually a fair bit of spare room towards the front under the main hull, I could add some more shields or something if needed... or, if not, maybe something more interesting.
There's also a scanner, a radar jammer that can stay on all the time, an overdrive system that can boost the top speed by a little over a third, and a jump drive that charges rather quickly. Overall it's a pretty mobile and sneaky ship.
It's armed with two slow-fire antimatter cannons (with a slaved explosive effect to compensate for the lack of missiles) and a pair of small turrets, mainly to harass enemies outside of the firing arc of the main cannons. I've only tested the main guns on asteroids but the damage seems to be quite substantial.
Front
Back
Turret Close-up
Back
Turret Close-up
The ship doesn't exactly have a full interior, but it's a functional one. There's a spacious bridge with a great view and several (obviously non-functional) consoles, a core room protected by a blast door, and couple of spare rooms to be filled with whatever the owner has a need for. (storage probably, an infirmary maybe, perhaps some crew quarters for role playing) There's also a transporter room.
Bridge
If anyone has any suggestions on any of that, that'd be great, but I'm mostly looking for some idea of how my ship's specs stacks up against similarly sized ships other people have built.
Mass: 5,612.5 (48,016 blocks)
105m long, 32m tall, 31m wide
Power reserve of 5,300,827,8 with 1,082,734.1 e/sec generation
7,060.5 thrust
233,149 shields capacity with 9,674 regen per second
2,949,859 structural hitpoints
1,225,325 armor hitpoints
Do you think that'd be enough of everything? Right now I'm pegging this as a Frigate, or maybe a Destroyer. There's actually a fair bit of spare room towards the front under the main hull, I could add some more shields or something if needed... or, if not, maybe something more interesting.
There's also a scanner, a radar jammer that can stay on all the time, an overdrive system that can boost the top speed by a little over a third, and a jump drive that charges rather quickly. Overall it's a pretty mobile and sneaky ship.