- Joined
- Aug 4, 2013
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After trying out some things after the Fleet update I found some features I'd like to see added to this already awesome system:
A Block that, in it's settings, gets mapped to a single or maybe multiple fleet states, that emits a high signal while any of the maked orders is active/gets activated.
(alternatively one separate Block for each Fleet state)
(And it only fires if/when/as soon as the ships are actually loaded)
optionally also a few custom commands for things like actually launching fighters and activating Raildockers/Hangardoors only when actually recalling fighters
(which works, but only using remote logic blocks so far... and one has to actually get (in)to the Ship every time one wants to add another place to activate it from...)
The end goal would be to actually control the Fleet state/orders from the Fleet menu.
So both landing AND starting fighters (logic signal which one then has to connect appropriately to rails and stuff to make it work)
And maybe we can get Turret axis to realign and lock in place as long as a base recieves a high signal too? ^^
Together it would allow neat things like retracting turrets and other appendages while in move/idle mode and exposing them while in sentry/attack mode
And while I'm on another form of 'wireless' logic: Anither thing I'd like to see is Wireless logic bound to a Raildocker/Rail to communicate states between docked entities to allow sorting of docked entities and such...
The current system of wireless logic does allows to communicate between Entities but any Rail/logic system still doesn't know if the entity coming in on Rail A should go to the fighter or the Bomber bay,...
If it's hard to implement becaus the server would have to go through the ship first, tie them to a very close proximity/in a chain behind/... of the ship core/Bobby AI Module.
And at least in my head, this wouldn't be more taxing on servers/clients than the already existing wireless logic blocks... (correct me if I'm wrong)
A Block that, in it's settings, gets mapped to a single or maybe multiple fleet states, that emits a high signal while any of the maked orders is active/gets activated.
(alternatively one separate Block for each Fleet state)
(And it only fires if/when/as soon as the ships are actually loaded)
optionally also a few custom commands for things like actually launching fighters and activating Raildockers/Hangardoors only when actually recalling fighters
(which works, but only using remote logic blocks so far... and one has to actually get (in)to the Ship every time one wants to add another place to activate it from...)
The end goal would be to actually control the Fleet state/orders from the Fleet menu.
So both landing AND starting fighters (logic signal which one then has to connect appropriately to rails and stuff to make it work)
And maybe we can get Turret axis to realign and lock in place as long as a base recieves a high signal too? ^^
Together it would allow neat things like retracting turrets and other appendages while in move/idle mode and exposing them while in sentry/attack mode
And while I'm on another form of 'wireless' logic: Anither thing I'd like to see is Wireless logic bound to a Raildocker/Rail to communicate states between docked entities to allow sorting of docked entities and such...
The current system of wireless logic does allows to communicate between Entities but any Rail/logic system still doesn't know if the entity coming in on Rail A should go to the fighter or the Bomber bay,...
If it's hard to implement becaus the server would have to go through the ship first, tie them to a very close proximity/in a chain behind/... of the ship core/Bobby AI Module.
And at least in my head, this wouldn't be more taxing on servers/clients than the already existing wireless logic blocks... (correct me if I'm wrong)
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