- Joined
- Feb 14, 2014
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- 90
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So, im trying to create a set of logic that makes it so when I activate a block, it activates for a few seconds, and then deactivates.
I've tried this numerous times alone, but it never executes the deactivate portion by itself. The only other way to do it is to create a never-ending loop, which isn't what I want. I know there's a logic thread posted, but I didn't find anything I needed on there
The reason for this was to create a automatic door that opens for a few seconds after crossing some area blocks, and then closes. I want to accomplish this without using step-on blocks, and only the blocks that you cross through. Is it possible?
I've tried this numerous times alone, but it never executes the deactivate portion by itself. The only other way to do it is to create a never-ending loop, which isn't what I want. I know there's a logic thread posted, but I didn't find anything I needed on there
The reason for this was to create a automatic door that opens for a few seconds after crossing some area blocks, and then closes. I want to accomplish this without using step-on blocks, and only the blocks that you cross through. Is it possible?