I have a series of delays linked to each other in a circle. I can activate a delay for a certain time to get a signal that's running through the circle indefinitely. This way I can make longer or shorter signals. So far everything works as expected, but if I add an AND gate to the circle and connect an activator to the gate it starts to become strange. First, I switch the activator on, then one of the delays. Now I get a very short signal, since the manually activated delay gets deactivated pretty fast, even if it receives a permanent ON signal from an activator.
It seems that the AND gate sends a permanent OFF signal through the loop which switches off the activated delay. To test this I made another setup: Two activators linked to a single delay. If both activators are off and one is switched on the delay is activated (0 + 1 = 1), but if both are on and one is switched off the delay is turned off (0 + 1 = 0).
I real digital electronics there are no OFF signals, only ON signals. When there's no signal at all this means OFF. Thus a simple Y-shaped wire can act as an OR gate. It also workes like that in Minecraft.
It would be way less confusing and more predictable if each logic block which isn't a gate would act like an OR gate.
It seems that the AND gate sends a permanent OFF signal through the loop which switches off the activated delay. To test this I made another setup: Two activators linked to a single delay. If both activators are off and one is switched on the delay is activated (0 + 1 = 1), but if both are on and one is switched off the delay is turned off (0 + 1 = 0).
I real digital electronics there are no OFF signals, only ON signals. When there's no signal at all this means OFF. Thus a simple Y-shaped wire can act as an OR gate. It also workes like that in Minecraft.
It would be way less confusing and more predictable if each logic block which isn't a gate would act like an OR gate.