Logic Block for changing slaves/effects

    Raisinbat

    Raging Troll
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    I think this would be a neat thing to have. Would work like this:

    Link main weapon computer to this block the same way you link a slave.
    Link this block to slave as if it was weapon computer AND link a logic block TO this block.
    When logic signal is on, this will be treated as the slave, when off it will be ignored.
    Can link multiple of these blocks per computer; for example a beam computer can be linked to a cannon computer for slave, and then 3 of these for push, pull and stop effects, and then you switch between them using inner ship remotes for a multipurpose tractor beam.

    Not sugesting multiple effects per weapon; if multiple are active there should be some selection between them (Last one activated maybe?)
     
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    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    This would be even better with that.

    Not sugesting multiple effects per weapon; if multiple are active there should be some selection between them (Last one activated maybe?)
    Better solution: If there are multiple slave/effects each ON signal switches to the next one, and each OFF signal unlinks whatever is currently linked.