Well thanks but no thanksYes.
In addition, the chamber system can exist because of it or else it would be quite hard and a frustrating experience to adjust/add/remove chambers in a ship that's already quite filled.
I don't see a problem with leaving 1 block holes for the chamber connections in a stabilizer layer around a reactor (potential scenario with this suggestion in place).In addition, the chamber system can exist because of it or else it would be quite hard and a frustrating experience to adjust/add/remove chambers in a ship that's already quite filled.
Maybe that's why right now it still seems manageable for you? Because the majority of our systems are simply calculating a value based on "block count" or "block count in a single group" which is as simple as it can get. Moving away from that (such as the reactor + chamber system) would make it an entirely different matter as then the end result is based on "block count in single group" connected to multiple "block count in single group" which in turn is also connected to ...I would, in fact, like to see systems that consist of more than just spamming blocks, but that would be something more like From the Depths. Not just some attempt to create space in ships artificially, which people will inevitably just circumvent anyway and create ugly monstrosities.
Maybe that's why right now it still seems manageable for you? Because the majority of our systems are simply calculating a value based on "block count" or "block count in a single group" which is as simple as it can get. Moving away from that (such as the reactor + chamber system) would make it an entirely different matter as then the end result is based on "block count in single group" connected to multiple "block count in single group" which in turn is also connected to ...
It shouldn't be too hard for me to make a dev build config so you could experience what the chamber would system would be like if it is was still based on fully utilizing your ship's volume for systems.
I already know what that's like. Basically, build power (until I have as much power as I'll need) and chambers, then build everything else. Not really the point.Maybe that's why right now it still seems manageable for you? Because the majority of our systems are simply calculating a value based on "block count" or "block count in a single group" which is as simple as it can get. Moving away from that (such as the reactor + chamber system) would make it an entirely different matter as then the end result is based on "block count in single group" connected to multiple "block count in single group" which in turn is also connected to ...
It shouldn't be too hard for me to make a dev build config so you could experience what the chamber would system would be like if it is was still based on fully utilizing your ship's volume for systems.
Your point was that the extra build tools (and info) helps overhauling ships and that you're happy with the current process of overhauling ships.I already know what that's like. Basically, build power (until I have as much power as I'll need) and chambers, then build everything else. Not really the point.
Huh, one way of ending a discussion. At least we got a page far!
>Implying that filling an entire ship to brim with system blocks is a problemThe current meta has always been to fill most of your ship with systems, as empty space would be a waste if it could hold more systems (or armor).
We moved away from that with this power system, as it's impossible to get a good oversight what is in your ship and where all of the groups are if it's filled to the brim. Adjusting the end result of your systems is also a frustrating experience as you need to find a specific system (which could be placed in multiple locations, in different amounts) and either removing them, or replacing them with other systems till you find the proper balance.
Well I mean all that really did was shrink the playerbase.The blueprint update has proven that adding a momentary inconvenience will in no way stop players from making minmaxed ships.
That's another part of the point.Well I mean all that really did was shrink the playerbase.
no.Has Schine considered that, well, perhaps it's a good idea to fill most of the ship with blocks?