Ships should be filled with invisible blocks of 'air'. This air is replenished with a block and depleated when the hull has been breached and the air has access to a breach.. Apart from a 'realism' purpose this has a few other purposes...
Air inside the ship/station could allow for vehicles to travel within water/other gas without the other gas/liquid affecting the interior. (the effects are nullified and the intruding blocks aren't rendered)
Nebulas, gas giants and oceans are seriously cool but it would feel stupid if they all leaked into the ship.
Furthermore the 'air' could provide interesting looks in ships. A player could possibly customise the apearance of his ship/station's climate. a subtle orange hue or the gas could thicken in the direction of gravity, forming a smoke screen for the floor.
Perhaps it would be also interesting to have the option to poison the air on purpose AND for certain objects (like perhaps generator) to produce their own waist product (flamable/toxic gas, arcs of lighning...) or require their own gas to function. For this there should also be gas/liquid reduction or conversion blocks.
Some gas could also be valueable and harvestable.
Methinks ship air should be infinite (though leaks take it away faster than it comes in), though there should be an option for more 'hardcore' servers to have it's supliers fueled by something finite and cheaply purchasable/harvestable.
Air inside the ship/station could allow for vehicles to travel within water/other gas without the other gas/liquid affecting the interior. (the effects are nullified and the intruding blocks aren't rendered)
Nebulas, gas giants and oceans are seriously cool but it would feel stupid if they all leaked into the ship.
Furthermore the 'air' could provide interesting looks in ships. A player could possibly customise the apearance of his ship/station's climate. a subtle orange hue or the gas could thicken in the direction of gravity, forming a smoke screen for the floor.
Perhaps it would be also interesting to have the option to poison the air on purpose AND for certain objects (like perhaps generator) to produce their own waist product (flamable/toxic gas, arcs of lighning...) or require their own gas to function. For this there should also be gas/liquid reduction or conversion blocks.
Some gas could also be valueable and harvestable.
Methinks ship air should be infinite (though leaks take it away faster than it comes in), though there should be an option for more 'hardcore' servers to have it's supliers fueled by something finite and cheaply purchasable/harvestable.