Armour modules are just like shields, except they increase the armour stat for all the object's blocks. Or maybe just the hull.
In game classification shows (blitzwing's guide?) the ship type by its blueprint, and in build mode. Maybe a stat-based classification guide, not just mass.
When a ship is destroyed, everything chain-docked to it gets un-docked, and un-factionized. Or at least the turrets. Same thing for a station.
Aliens would have a few neutral/enemy hidden factions (please add hiding from the hub), e.g. eerie greys, which are the proper name for pear-headed, green skinned, black eyed stereotypical aliens who use flying saucers etc. Eerie greys are neutral, please.
The Federation is a friendly (please add a consider neutral ally option, but if two factions have csally and csenemy, csenemy wins) faction, who, instead of the Trading guild, fight pirates etc. If you shoot at Traders/federation mobs, they call backup from the federation to attack you, with shop-style warnings.
Colour schemes are an option to change all the hull of one colour when you buy a blueprint to another colour. This should include coloured glass, Glass (Metate) for red, Glass (Vappecide) for green?
Faction-specific blueprint usage, that's simple and good. Maybe it could include an option for all allies and no enemies etc.
Set colour schemes for NPC factions, heres what I think:
P?irates: grey-black, black-purple
Trading guild: grey-grey, black-black
The federation: grey-green, black-brown
The core of a ship should be have a built in faction module, faction sig entered by default.
This is to equalize with MOB ships, etc...
New naming system (segmented object names): Primary name, ship's primary owner (in the core's settings, creater by default), and all the daft numbers, allowing there to be LOADS of ships called Isanth-VI, with a player name, a bunch of daft numbers and the faction name. The daft numbers act as an id for multiple ships with the same name.
Ship trading could occur without using a module, where you trade blocks and credits etc, while inside a ship. A similar GUI for astronauts, so that when someone puts down something to trade, they cant pick it up and run away without giving anything to you.
New MOB ship names would be like: the blueprint's name is the primary name, the daft number section, then the ship's owner (Trader: Trading guild, Pirate: Pirates, : The federation), and the driver of the ship would be the same thing, unless they get out... (below)
/despawn_all_mobs ships for these.
MOB people: exact same model of a player, except maybe for aliens and hopefully future animals.
Pirate: red visor, or maybe > whatever is best face.
Hostile, will shoot neutrals and enemies on sight.
(Make drop credits into space on by default for this) has 25000 starting credits.
Trader: default skin
Neutral, calls the federation when warnings are up if you attack, and all nearby traders will open fire too.
Same starting credits as player
: green visor, face
Friendly, will call backup if warning s are up when attacked, kills pirates etc.
Default starting credits: inbetween 0 and player's default.
THANK YOU!
In game classification shows (blitzwing's guide?) the ship type by its blueprint, and in build mode. Maybe a stat-based classification guide, not just mass.
When a ship is destroyed, everything chain-docked to it gets un-docked, and un-factionized. Or at least the turrets. Same thing for a station.
Aliens would have a few neutral/enemy hidden factions (please add hiding from the hub), e.g. eerie greys, which are the proper name for pear-headed, green skinned, black eyed stereotypical aliens who use flying saucers etc. Eerie greys are neutral, please.
The Federation is a friendly (please add a consider neutral ally option, but if two factions have csally and csenemy, csenemy wins) faction, who, instead of the Trading guild, fight pirates etc. If you shoot at Traders/federation mobs, they call backup from the federation to attack you, with shop-style warnings.
Colour schemes are an option to change all the hull of one colour when you buy a blueprint to another colour. This should include coloured glass, Glass (Metate) for red, Glass (Vappecide) for green?
Faction-specific blueprint usage, that's simple and good. Maybe it could include an option for all allies and no enemies etc.
Set colour schemes for NPC factions, heres what I think:
P?irates: grey-black, black-purple
Trading guild: grey-grey, black-black
The federation: grey-green, black-brown
The core of a ship should be have a built in faction module, faction sig entered by default.
This is to equalize with MOB ships, etc...
New naming system (segmented object names): Primary name, ship's primary owner (in the core's settings, creater by default), and all the daft numbers, allowing there to be LOADS of ships called Isanth-VI, with a player name, a bunch of daft numbers and the faction name. The daft numbers act as an id for multiple ships with the same name.
Ship trading could occur without using a module, where you trade blocks and credits etc, while inside a ship. A similar GUI for astronauts, so that when someone puts down something to trade, they cant pick it up and run away without giving anything to you.
New MOB ship names would be like: the blueprint's name is the primary name, the daft number section, then the ship's owner (Trader: Trading guild, Pirate: Pirates, : The federation), and the driver of the ship would be the same thing, unless they get out... (below)
/despawn_all_mobs ships for these.
MOB people: exact same model of a player, except maybe for aliens and hopefully future animals.
Pirate: red visor, or maybe > whatever is best face.
Hostile, will shoot neutrals and enemies on sight.
(Make drop credits into space on by default for this) has 25000 starting credits.
Trader: default skin
Neutral, calls the federation when warnings are up if you attack, and all nearby traders will open fire too.
Same starting credits as player
: green visor, face
Friendly, will call backup if warning s are up when attacked, kills pirates etc.
Default starting credits: inbetween 0 and player's default.
THANK YOU!