[LINKED TO NEWER TOPIC] Armour modules, destruction un-docks- un-factionizes, aliens, The Federation

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    Armour modules are just like shields, except they increase the armour stat for all the object's blocks. Or maybe just the hull.

    In game classification shows (blitzwing's guide?) the ship type by its blueprint, and in build mode. Maybe a stat-based classification guide, not just mass.

    When a ship is destroyed, everything chain-docked to it gets un-docked, and un-factionized. Or at least the turrets. Same thing for a station.

    Aliens would have a few neutral/enemy hidden factions (please add hiding from the hub), e.g. eerie greys, which are the proper name for pear-headed, green skinned, black eyed stereotypical aliens who use flying saucers etc. Eerie greys are neutral, please.

    The Federation is a friendly (please add a consider neutral ally option, but if two factions have csally and csenemy, csenemy wins) faction, who, instead of the Trading guild, fight pirates etc. If you shoot at Traders/federation mobs, they call backup from the federation to attack you, with shop-style warnings.

    Colour schemes are an option to change all the hull of one colour when you buy a blueprint to another colour. This should include coloured glass, Glass (Metate) for red, Glass (Vappecide) for green?

    Faction-specific blueprint usage, that's simple and good. Maybe it could include an option for all allies and no enemies etc.

    Set colour schemes for NPC factions, heres what I think:
    P?irates: grey-black, black-purple
    Trading guild: grey-grey, black-black
    The federation: grey-green, black-brown

    The core of a ship should be have a built in faction module, faction sig entered by default.
    This is to equalize with MOB ships, etc...

    New naming system (segmented object names): Primary name, ship's primary owner (in the core's settings, creater by default), and all the daft numbers, allowing there to be LOADS of ships called Isanth-VI, with a player name, a bunch of daft numbers and the faction name. The daft numbers act as an id for multiple ships with the same name.

    Ship trading could occur without using a module, where you trade blocks and credits etc, while inside a ship. A similar GUI for astronauts, so that when someone puts down something to trade, they cant pick it up and run away without giving anything to you.

    New MOB ship names would be like: the blueprint's name is the primary name, the daft number section, then the ship's owner (Trader: Trading guild, Pirate: Pirates, : The federation), and the driver of the ship would be the same thing, unless they get out... (below)

    /despawn_all_mobs ships for these.

    MOB people: exact same model of a player, except maybe for aliens and hopefully future animals.
    Pirate: red visor, :mad: or maybe >:) whatever is best face.
    Hostile, will shoot neutrals and enemies on sight.
    (Make drop credits into space on by default for this) has 25000 starting credits.

    Trader: default skin
    Neutral, calls the federation when warnings are up if you attack, and all nearby traders will open fire too.
    Same starting credits as player

    : green visor, :) face
    Friendly, will call backup if warning s are up when attacked, kills pirates etc.
    Default starting credits: inbetween 0 and player's default.

    THANK YOU!
     
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    Shops have interiors, with faction permission moduled doors and gravity units etc. The shop module can have faction-specific ownership, so that Owner: Trading guild would actually make sense.

    Their ranges would only now protect all everythings from attacks, pirates never go into it, if they do, they fly out without shooting.

    To buy, you go to one of the shop module\'s many outputs. (yay idea, where you can have 1 shop module, and multiple places to activate and buy from.

    Nice?
     
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    They should not have thier buildings 1 block above the ground

    There should be better places to put the PlexStorages, not 1 up in the air

    The buildings should spawn NPCs in: The federation, Trading guild, Civilians (New faction? NPC name: Civilian)

    The buildings would have special area locks where different plots of land are different factions, and you can buy houses for 1M or so for small etc.

    There would be a hull-lined hangar inside the planet, entrance and exit going right through or however is best to do it.

    The ships would be like... slick, tiny black with wedges, no ice crystals and 2 engine things on the back-top either side, can be jumped on to, entrance on top, gravity, 2 small weapon outputs, spawn on top 100% when exiting it. Kind of. I couldn\'t make it out of my head\'s image.

    Pirates often attack, which is why there are nice black turrets all around the city, with The federation ships and npcs etc fighting blah you know what I mean. The planet and turrets obviously have shields, about 500k for the planet?
     
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    Things that should be place-able on ships:

    PlexLifters

    Paint

    Bottles

    Factory blocks

    PlexLander (coming soon, doesn\'t do anything in the game yet. You can make it shop-able in the block config. It\'s gonna make a magnetized landing thing or something, most likely docking the ship onto the landing platform. Should be ship-placeable because ships could have ship landing pads etc.)

    PlexRecycler (coming soon, doesn\'t do anything in the game yet. You can make it shop-able in the block config. Will turn any block into a ship core.)

    Idea for paint:

    New items: paintbrush, water bottle (please make water a gravity-affected, non-solid liquid, that you can\'t drown in because of your space-suit.
    Simply right click the paint bottle with a paintbrush, then use that brush\'s new colour to paint hull and change its colour. To clear a paintbrush, put it in the water bottle, which will turn the water bottle into \'paint-filled water\', but it can be used again. Only a clear paintbrush can be used to change its colour.

    THANK YOU!
     
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    It should have an 8x8 resolution head by default, so that we can put our minecraft skins into it, see?

    The default skin should be at the resolution that has an 8x8 head, and then re-sized by 200%, creating the bleed area etc that the current default skin has. (You can currently clean it up by halfing size.)

    A note on build blocks and asteroids: we should be able to enter build blocks placed on asteroids, and also remove the flight mode message when using a build block.
     
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    This is NOT my current thread. however here\'s the next one up.

    (http://star-made.org/content/cockpit-glass-hud-cockpit-controller-not-computer-landing-wheels-parachutes-faction-base)
     
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    New topic. EXTREMELY IMPORTANT, about owning systems and such.

    (http://star-made.org/content/very-important-hyperspace-owning-starsystems-system-types-system-based-navigation-linked)
     
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    Agree with most things but the factories on ships, that may cause balance issues.

    101% agreed on the plexlifters on ships though, and the paint bottles too.
     
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    Could you do one of those things where you say

    1. i agree

    2. maybe

    3. etc, etc.

    Please?