Search function didn't show me a lot of hits but i'm sure this is an issue all builders can relate to: building in dark spots is frustrating.
Sometimes an area of a ship is already closed and it's so dark in there you have to place plexlights all over the place to see what you are doing. In the end you have to delete all those plexlights to completely fill an area and that makes it even more tedious.
My idea was to have a key that would activate a light with your buildmode cam as the source. Would be great if this source was stronger than a normal plexlight block.
Sometimes an area of a ship is already closed and it's so dark in there you have to place plexlights all over the place to see what you are doing. In the end you have to delete all those plexlights to completely fill an area and that makes it even more tedious.
My idea was to have a key that would activate a light with your buildmode cam as the source. Would be great if this source was stronger than a normal plexlight block.