I feel that having different modular purposes would serve to make some very interesting designs. Building a shielding block out of an intricate array of Large Capacity /w slow recharge and Low Capacity /w fast recharge could be very interesting.
If all parts worked in that manner, it would mean that there\'s more to building just squares of things - much like the current way an efficient power setup works. I mean, imagine having to do that with everything in order to get the best from your ship, from power supply to weapon arrays and even shielding.
I\'m definitely on board with that concept!
P.S. Possibly make it so that crafting a Shield unit the same as you currently do would yield a random of the X modular differences, giving crafting a little more sway with what you\'re making. I feel this might be useful purely because of how abundant most resources are, especially after a certain point. Having a varied crafting system where you could get something you don\'t particularly need would be a good resource sink. On top of that for ADDED cost you could always produce an item with the exact modular stats you\'re looking for, if you\'re willing to pay that cost - of course.