Raisinbat
Raging Troll
- Joined
- Dec 29, 2014
- Messages
- 459
- Reaction score
- 269
Dwarf fortress has extremely few randomized outcomes; where all the random fuckery comes is in the context; you're randomly up against a huge goblin army, or a skeeting velociraptor, or you get one of your dwarves mauled by a polarbear because he wouldn't share his beer; you don't have them randomly drop dead because they got rock-scurvy or some other nonsense.I must respectfully disagree, and point you towards games such as the Mud and Blood series and Dwarf Fortress, to point out that randomized carnage and losing to the RNG can in fact be hilariously fun.
Do any of these random games require any kind of significant time investment? It takes weeks or months to make a great ship in starmade; of course you can still lose it but having to go back and reinvest all that time because you weren't lucky enough is absolute trash, like spending 8 hours in ark taming your first retardassaurus then having it jump off your boat because it saw a cute shark while sailing back to base isn't fun. Call it shitty ai or complete randomness; losing your work to unpredictable bullshit isn't fun, and starmade is a game where you build shit. Building games and roguelikes don't mix.
You're saying the time after the fight is determined doesn't matter, but that time can draw out to several minutes; more than enough for a friend to warp in and swing the fight, or charge a jumpdrive to get out, or self-destruct your ship so opponent can't claim resources. This also makes miners with poor combat stats extra vulnerable to tiny ships. Starmade is not a pure action game, not all time spent is wasted.Straw man argument. I never said anything about armor tanking or that mop-up starts when shields go down. I am thinking of all the games out there, where everyone knows who is going to win and who is going to lose, and it just takes so long to finish the fight. Watch yourself.