Functional:
Short: Slave blocks to weapon factories to apply affects to astronaut weapons
Long: Rather than using a voxel system to actually "build" your weapons, I propose that you could have a "Weapon Factory" that you set to a template weapon, e.g Pistol, Rifle, Explosives Launcher etc. then you slave other systems to it as you see fit. The slaves determine the characteristics of the weapon. For example, if you slaved missiles to a rifle, it would turn it into a shotgun-like weapon. Slaving damage beams to the rifle gives you a sniper rifle. Slaving cannons to a pistol gives you an automatic pistol/small smg. You could slave a pulse to your pistol make a high power pistol. Slaving would also get you the same sorts of downsides as you would with a normal weapons system: longer reload or using more energy/rounds.
Short: Slave blocks to weapon factories to apply affects to astronaut weapons
Long: Rather than using a voxel system to actually "build" your weapons, I propose that you could have a "Weapon Factory" that you set to a template weapon, e.g Pistol, Rifle, Explosives Launcher etc. then you slave other systems to it as you see fit. The slaves determine the characteristics of the weapon. For example, if you slaved missiles to a rifle, it would turn it into a shotgun-like weapon. Slaving damage beams to the rifle gives you a sniper rifle. Slaving cannons to a pistol gives you an automatic pistol/small smg. You could slave a pulse to your pistol make a high power pistol. Slaving would also get you the same sorts of downsides as you would with a normal weapons system: longer reload or using more energy/rounds.
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