Wireless logic blocks are in? Also. A flip flop acts like a button IIRC. As in you activate it, the block sends a signal, but turns itself back off like a minecraft button. Depends on what type of flip they are going for. This block should limit the number of blocks we need for button based circuits.play around for an hour, still no clue how it works
also, what is the different between flip flop and step on trigger??
in 0.19191, there are 3 new logic block:Wireless logic blocks are in? Also. A flip flop acts like a button IIRC. As in you activate it, the block sends a signal, but turns itself back off like a minecraft button. Depends on what type of flip they are going for. This block should limit the number of blocks we need for button based circuits.
The flipflop is supposed to imitate an upflank T-flipflop AFAIK.this currently acts like a normal step on trigger, it won't change back to orange after activate, probably unfinish, not a bug
it seems not working, and it breaks the game if i do this:The wireless block works with the marker weapon. Only try in singleplayer atm!
Right click => remembers the "V" point equiavalent of C-V linking.
Left click => links the V point to the C block.
So right click on block 2, left click on block 1 will make a true signal from block 1 go to block 2.
It's inverted atm, a bit confusing but it works.
Thank AndyP for the info.
but for 1 way only, it still won't work on my computerRight, we first thought it was broken in multiplayer only. It's 2 way wireless logic that breaks it.
Do NOT try to make 2 wireless blocks go 2 ways
My world is still fine though, besides losing a few minutes since it didn't shut down properly. Kill the javaw.exe process if you did manage to get this bug.