[latest dev] how to link wireless logic module

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    play around for an hour, still no clue how it works:eek:

    also, what is the different between flip flop and step on trigger??
     

    Criss

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    play around for an hour, still no clue how it works:eek:

    also, what is the different between flip flop and step on trigger??
    Wireless logic blocks are in? Also. A flip flop acts like a button IIRC. As in you activate it, the block sends a signal, but turns itself back off like a minecraft button. Depends on what type of flip they are going for. This block should limit the number of blocks we need for button based circuits.
     
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    Wireless logic blocks are in? Also. A flip flop acts like a button IIRC. As in you activate it, the block sends a signal, but turns itself back off like a minecraft button. Depends on what type of flip they are going for. This block should limit the number of blocks we need for button based circuits.
    in 0.19191, there are 3 new logic block:
    1.)button
    this is the one acts like a minecraft button, after activate it, it will turn blue, send out an activation signal then turn orange again. but when it turn back to orange, it won't send out any de-activation signal. Don't know this is a bug or planned like this. But if it is not a bug, we still need to setup a reset circuit. although the circuit will be smaller with this button, but it is just 1 block smaller......i hope it is a bug
    2.)wireless logic module
    I still have no clue how to link it...
    3.)flip flop
    this currently acts like a normal step on trigger, it won't change back to orange after activate, probably unfinish, not a bug
     

    Criss

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    Well it sounds like the button works exactly as intended actually. That is what a button should do.
     
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    this currently acts like a normal step on trigger, it won't change back to orange after activate, probably unfinish, not a bug
    The flipflop is supposed to imitate an upflank T-flipflop AFAIK.
    Whenever the input goes from LOW to HIGH state, the flipflop changes it's output. Otherwise, any input is ignored.
     

    Lancake

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    The wireless block works with the marker weapon. Only try in singleplayer atm!

    Right click => remembers the "V" point equiavalent of C-V linking.
    Left click => links the V point to the C block.

    So right click on block 2, left click on block 1 will make a true signal from block 1 go to block 2.
    It's inverted atm, a bit confusing but it works.

    Thank AndyP for the info.
     
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    Criss

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    I guess that makes sense. Marker beam seems to be the thing for connecting separate entities atm.
     

    Crimson-Artist

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    oh boy, i hope schema comes up with a more streamlined way to connect two entities cuz marker beaming dozens of blocks one at a time sounds unbelieveibly tedious
     

    NeonSturm

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    Perhaps the marker beam could save 5 slots to start with.
    Just make the weapon a multi-slot which let you select the slot to save to and display the content when you use the mouse-wheel to cycle through. (also show in which order (1..5) their content got touched)

    Perhaps you can activate a sender for each block (dialogue similar to faction module) which can be selected from sector-wide as long as it does not have a counterpart connected.

    Hacking : kill the counterpart, connect your own wireless to his wireless block.
     
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    The wireless block works with the marker weapon. Only try in singleplayer atm!

    Right click => remembers the "V" point equiavalent of C-V linking.
    Left click => links the V point to the C block.

    So right click on block 2, left click on block 1 will make a true signal from block 1 go to block 2.
    It's inverted atm, a bit confusing but it works.

    Thank AndyP for the info.
    it seems not working, and it breaks the game if i do this:
    1.)right click the wireless block of rail-docked entity
    2.)left click the wireless block of the main entity
    3.)activate the wireless block of the main entity
    4.)nothing happen
    5.)right click the wireless block of the main entity
    6.)left click the wireless block of rail-docked entity
    7.)activate the wireless block of the main entity
    8.)said server not responding
    9.)i force close the game and restart
    10.)the world(save) is damaged, need to change to a new world to enter the game
    http://bugs.star-made.org/issues/1944
     

    Lancake

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    Right, we first thought it was broken in multiplayer only. It's 2 way wireless logic that breaks it.

    Do NOT try to make 2 wireless blocks go 2 ways

    My world is still fine though, besides losing a few minutes since it didn't shut down properly. Kill the javaw.exe process if you did manage to get this bug.
     
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    Right, we first thought it was broken in multiplayer only. It's 2 way wireless logic that breaks it.

    Do NOT try to make 2 wireless blocks go 2 ways

    My world is still fine though, besides losing a few minutes since it didn't shut down properly. Kill the javaw.exe process if you did manage to get this bug.
    but for 1 way only, it still won't work on my computer:(
    not sure what part is wrong......
     
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    Yeah 2 way wireless blocks didn't kill my world at all, but it seems wireless logic only works with manual input for now as activator -> wireless block does not send the signal to the next wireless block.

    I can confirm buttons do not send a low signal

    button -> flip flop seems to work fine, I believe I tried activators as well but flip flops cannot be manually toggled.
     
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    the wireless control finally works in 0.19193
    but changed to left click(C) then right click(V) with the marker laser
    not V then C, also, now it works with multi units, one C to many V like other systems

    but there is a bug, dun know how to say it in words. Lets see some sketchup image
    so, this works

    this don't work

    But this works......

    http://bugs.star-made.org/issues/1948
     
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    Seems wireless logic only currently works with a single set too. As soon as I link one my other one stops working.