A showcase for the Knights Belligerent Fleet on Mikelands.
Murakumo Class Fleet Carrier
Current Status;
Hull - 17% Complete
Interior - 16% Complete
Hangars - 18% Complete
Systems - 1%
Logic - 1%
Overall - fffffuuuuuuu-
As of 04/06/15
Current Dimensions & Mass
L; 845m H; 187m W; 245m
Mass; 42k
Projected Dimensions & Mass
L; ~1250m H;~350m W; ~300m
Mass; ive
Major Features (So Far)
1x Retractable Exterior docking platform (180x65)
4x Torpedo Bays
3x Forward Runways for launching Light Fighters and drones from rails
6x Docking for light warships (90x30x30 max)
6x Docking for light-medium warships (130x50x50 max)
16x Platforms for forward weapons battery (4 prototypes installed)
Small forward Bridge overlooking torpedos & runway
Core Room & Main Bridge floors 1-3
Medbay, Residential Security Station & Door Control, Armories, Shuttle Waiting Bays, Outdoor Dining, A Grill, GP's Office, Hallways, More Hallways, Even More Hallways, Hallways painstakingly disguised as rooms, Probably the odd Galaxion stow away still hiding somewhere.
Dreadnought 'Cydonia'
Current Status;
Hull - 40%
Interior - 15%
Systems - 35%
Logic&Rails - 5%
Hangars - 20%
Overall - I might even finish sometime this century
As of 19/06/2015
Current Stats
L; 526
H; 170
W; 231
Mass; 113k
Power; 500mil/10mil regen
Shields; 20mil/500k regen
Projected Stats
L; 540-550
H; 170-180
W; 270-280
Mass; ~350-500k
Power; 1bil/15mil regen
Shields; 75mil/3.75mil regen/60% Ion Hardening
Ship of the Line type Dreadnought, will serve as our capital ship until the Murakumo is completed.
May or May not have hangar space, liking the idea of some dedicated Bombers around the 1-2k mass range.
Main focus is going to be turrets & AMS, a solid compliment of onboard weapons is planned, but due to the extreme slow turn speed at this size, onboard weapons (while absolutely stupid efficient in terms of raw numbers) are simply unreliable and have extremely low eDPS relative to their DPS.
Estoc Class Heavy Bomber
An AI friendly Bomber/Corvette, pretty much your typical missile boat, minimal 3 room interior similar to the Gladius. Not much else to say as they're relatively new, and certainly not my nicest build. Will upload to the Dock if there's any interest in them or if I decide to give them a bit of a makeover.
Mass - 1.5k
Dimensions - L;60 H;18 W;23
Shields - 167k/8k Regen
Jamming, Scanning, Jump Drive (No Backup)
Explosive AMC - 9k DPS
Nukes - 181k / 1.2k DPS
Ion Lock Ons - 60k/4k DPS
Overdrive Dumb Fire Missiles - 42k/~10k DPS
Gladius Class Corvette
RC1.1
http://starmadedock.net/content/gladius-class-corvette.2731/
Small, lightly armed & armored gunship that favors fast assaults and raiding.
Was built to suit the needs of a a mid-tier faction with lots of newer members, easy to produce, easy to replace, pretty straight forward to fly. Has a small but stylish interior, spacious open core room with easy access to all computers, auto logic doors and gravity lifts (as well as the circuits easily locateable in build mode if you want to turn them off on multiplayer), a basic cargo sorting system for pirate loot and trading, interior turret access, Airlocks, lots of pretty blue lighting.
Mass - 3.2k
Dimensions - L;90m H;26m W;35m
Shield Capacity - 257k (642k Effective)
Shield Regen - 25k/s (55-60k/s Effective, somewhere in that general ballpark)
Ion Hardening - 60%
Overdrive - 50%
Jamming, Scanning, Fast Jump (Incl Back Up)
Ion AMC - 14k DPS
Ion Lock ons (x2) - 54k/5kDPS
Punch AMC - 7k DPS
4x LAT's (Explosive AMC)
Espada Class Frigate
RC1.1
http://starmadedock.net/content/espada-class-frigate.2730/
Described as more of a light destroyer than an escort frigate, less than an hour after I had finished construction a bored faction member took it straight to our nearest neighbors happily blowing their planet up. I couldn't have been more proud. And dammit I can't seem to turn off the italics & bold font, well it works I guess.
Has a large suite of missiles, both beam & pulse, a forward AMS battery as well as a 2 light assault turrets, and an armor shredding AMC. Interior is much more fancy than the Gladius thanks to all the extra dimensions, it includes shuttle bays, air locks, an auto sorting cargo hold, Bridge, Conference Room, Auto Logic doors & Grav lifts, crew quarters & medical facilities.
Mass - 6.9k
Dimensions - L;120 H;46 W;43
Shield Capacity - 750k (1.875m Effective)
Shield Recharge - 75k/s (187.5k/s Effective)
Ion Hardening - 60%
Overdrive - 20%
Jamming, Scanning, Jump (Incl Back Up)
Explosive AMC - 16k DPS
Ion Lock Ons (x8)- 160k/27k DPS
Tac Nukes (x2)- 285k/5k DPS
5x Forward AMS Turrets
2x Side Mounted LAT's (Explosive AMC + Lock Ons)
Murakumo Class Fleet Carrier
Current Status;
Hull - 17% Complete
Interior - 16% Complete
Hangars - 18% Complete
Systems - 1%
Logic - 1%
Overall - fffffuuuuuuu-
As of 04/06/15
Current Dimensions & Mass
L; 845m H; 187m W; 245m
Mass; 42k
Projected Dimensions & Mass
L; ~1250m H;~350m W; ~300m
Mass; ive
Major Features (So Far)
1x Retractable Exterior docking platform (180x65)
4x Torpedo Bays
3x Forward Runways for launching Light Fighters and drones from rails
6x Docking for light warships (90x30x30 max)
6x Docking for light-medium warships (130x50x50 max)
16x Platforms for forward weapons battery (4 prototypes installed)
Small forward Bridge overlooking torpedos & runway
Core Room & Main Bridge floors 1-3
Medbay, Residential Security Station & Door Control, Armories, Shuttle Waiting Bays, Outdoor Dining, A Grill, GP's Office, Hallways, More Hallways, Even More Hallways, Hallways painstakingly disguised as rooms, Probably the odd Galaxion stow away still hiding somewhere.
Dreadnought 'Cydonia'
Current Status;
Hull - 40%
Interior - 15%
Systems - 35%
Logic&Rails - 5%
Hangars - 20%
Overall - I might even finish sometime this century
As of 19/06/2015
Current Stats
L; 526
H; 170
W; 231
Mass; 113k
Power; 500mil/10mil regen
Shields; 20mil/500k regen
Projected Stats
L; 540-550
H; 170-180
W; 270-280
Mass; ~350-500k
Power; 1bil/15mil regen
Shields; 75mil/3.75mil regen/60% Ion Hardening
Ship of the Line type Dreadnought, will serve as our capital ship until the Murakumo is completed.
May or May not have hangar space, liking the idea of some dedicated Bombers around the 1-2k mass range.
Main focus is going to be turrets & AMS, a solid compliment of onboard weapons is planned, but due to the extreme slow turn speed at this size, onboard weapons (while absolutely stupid efficient in terms of raw numbers) are simply unreliable and have extremely low eDPS relative to their DPS.
Estoc Class Heavy Bomber
An AI friendly Bomber/Corvette, pretty much your typical missile boat, minimal 3 room interior similar to the Gladius. Not much else to say as they're relatively new, and certainly not my nicest build. Will upload to the Dock if there's any interest in them or if I decide to give them a bit of a makeover.
Mass - 1.5k
Dimensions - L;60 H;18 W;23
Shields - 167k/8k Regen
Jamming, Scanning, Jump Drive (No Backup)
Explosive AMC - 9k DPS
Nukes - 181k / 1.2k DPS
Ion Lock Ons - 60k/4k DPS
Overdrive Dumb Fire Missiles - 42k/~10k DPS
Gladius Class Corvette
RC1.1
http://starmadedock.net/content/gladius-class-corvette.2731/
Small, lightly armed & armored gunship that favors fast assaults and raiding.
Was built to suit the needs of a a mid-tier faction with lots of newer members, easy to produce, easy to replace, pretty straight forward to fly. Has a small but stylish interior, spacious open core room with easy access to all computers, auto logic doors and gravity lifts (as well as the circuits easily locateable in build mode if you want to turn them off on multiplayer), a basic cargo sorting system for pirate loot and trading, interior turret access, Airlocks, lots of pretty blue lighting.
Mass - 3.2k
Dimensions - L;90m H;26m W;35m
Shield Capacity - 257k (642k Effective)
Shield Regen - 25k/s (55-60k/s Effective, somewhere in that general ballpark)
Ion Hardening - 60%
Overdrive - 50%
Jamming, Scanning, Fast Jump (Incl Back Up)
Ion AMC - 14k DPS
Ion Lock ons (x2) - 54k/5kDPS
Punch AMC - 7k DPS
4x LAT's (Explosive AMC)
Espada Class Frigate
RC1.1
http://starmadedock.net/content/espada-class-frigate.2730/
Described as more of a light destroyer than an escort frigate, less than an hour after I had finished construction a bored faction member took it straight to our nearest neighbors happily blowing their planet up. I couldn't have been more proud. And dammit I can't seem to turn off the italics & bold font, well it works I guess.
Has a large suite of missiles, both beam & pulse, a forward AMS battery as well as a 2 light assault turrets, and an armor shredding AMC. Interior is much more fancy than the Gladius thanks to all the extra dimensions, it includes shuttle bays, air locks, an auto sorting cargo hold, Bridge, Conference Room, Auto Logic doors & Grav lifts, crew quarters & medical facilities.
Mass - 6.9k
Dimensions - L;120 H;46 W;43
Shield Capacity - 750k (1.875m Effective)
Shield Recharge - 75k/s (187.5k/s Effective)
Ion Hardening - 60%
Overdrive - 20%
Jamming, Scanning, Jump (Incl Back Up)
Explosive AMC - 16k DPS
Ion Lock Ons (x8)- 160k/27k DPS
Tac Nukes (x2)- 285k/5k DPS
5x Forward AMS Turrets
2x Side Mounted LAT's (Explosive AMC + Lock Ons)
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