Knights Belligerent Fleetworks

    Az14el

    Definitely not a skywanderers dev
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    A showcase for the Knights Belligerent Fleet on Mikelands.



    Murakumo
    Class Fleet Carrier
    Current Status;
    Hull - 17% Complete
    Interior - 16% Complete
    Hangars - 18% Complete
    Systems - 1%
    Logic - 1%
    Overall - fffffuuuuuuu-

    As of 04/06/15

    2015-06-04_00008.jpg

    Current Dimensions & Mass
    L; 845m H; 187m W; 245m
    Mass; 42k

    Projected Dimensions & Mass
    L; ~1250m H;~350m W; ~300m
    Mass; ive

    Major Features (So Far)
    1x Retractable Exterior docking platform (180x65)
    4x Torpedo Bays
    3x Forward Runways for launching Light Fighters and drones from rails
    6x Docking for light warships (90x30x30 max)
    6x Docking for light-medium warships (130x50x50 max)
    16x Platforms for forward weapons battery (4 prototypes installed)
    Small forward Bridge overlooking torpedos & runway
    Core Room & Main Bridge floors 1-3
    Medbay, Residential Security Station & Door Control, Armories, Shuttle Waiting Bays, Outdoor Dining, A Grill, GP's Office, Hallways, More Hallways, Even More Hallways, Hallways painstakingly disguised as rooms, Probably the odd Galaxion stow away still hiding somewhere.

    Dreadnought 'Cydonia'
    Current Status;
    Hull - 40%
    Interior - 15%
    Systems - 35%
    Logic&Rails - 5%
    Hangars - 20%
    Overall - I might even finish sometime this century

    As of 19/06/2015

    2015-06-19_00001.jpg


    Current Stats
    L; 526
    H; 170
    W; 231
    Mass; 113k
    Power; 500mil/10mil regen
    Shields; 20mil/500k regen

    Projected Stats
    L; 540-550
    H; 170-180
    W; 270-280
    Mass; ~350-500k
    Power; 1bil/15mil regen
    Shields; 75mil/3.75mil regen/60% Ion Hardening

    Ship of the Line type Dreadnought, will serve as our capital ship until the Murakumo is completed.
    May or May not have hangar space, liking the idea of some dedicated Bombers around the 1-2k mass range.
    Main focus is going to be turrets & AMS, a solid compliment of onboard weapons is planned, but due to the extreme slow turn speed at this size, onboard weapons (while absolutely stupid efficient in terms of raw numbers) are simply unreliable and have extremely low eDPS relative to their DPS.

    Estoc Class Heavy Bomber

    2015-06-18_00001.jpg

    An AI friendly Bomber/Corvette, pretty much your typical missile boat, minimal 3 room interior similar to the Gladius. Not much else to say as they're relatively new, and certainly not my nicest build. Will upload to the Dock if there's any interest in them or if I decide to give them a bit of a makeover.

    Mass - 1.5k
    Dimensions - L;60 H;18 W;23
    Shields - 167k/8k Regen

    Jamming, Scanning, Jump Drive (No Backup)
    Explosive AMC - 9k DPS
    Nukes - 181k / 1.2k DPS
    Ion Lock Ons - 60k/4k DPS
    Overdrive Dumb Fire Missiles - 42k/~10k DPS



    Gladius Class Corvette
    RC1.1
    http://starmadedock.net/content/gladius-class-corvette.2731/



    Small, lightly armed & armored gunship that favors fast assaults and raiding.
    Was built to suit the needs of a a mid-tier faction with lots of newer members, easy to produce, easy to replace, pretty straight forward to fly. Has a small but stylish interior, spacious open core room with easy access to all computers, auto logic doors and gravity lifts (as well as the circuits easily locateable in build mode if you want to turn them off on multiplayer), a basic cargo sorting system for pirate loot and trading, interior turret access, Airlocks, lots of pretty blue lighting.

    Mass - 3.2k
    Dimensions - L;90m H;26m W;35m
    Shield Capacity - 257k (642k Effective)
    Shield Regen - 25k/s (55-60k/s Effective, somewhere in that general ballpark)

    Ion Hardening - 60%
    Overdrive - 50%
    Jamming, Scanning, Fast Jump (Incl Back Up)

    Ion AMC - 14k DPS
    Ion Lock ons (x2) - 54k/5kDPS
    Punch AMC - 7k DPS
    4x LAT's (Explosive AMC)


    Espada Class Frigate
    RC1.1
    http://starmadedock.net/content/espada-class-frigate.2730/


    Described as more of a light destroyer than an escort frigate, less than an hour after I had finished construction a bored faction member took it straight to our nearest neighbors happily blowing their planet up. I couldn't have been more proud. And dammit I can't seem to turn off the italics & bold font, well it works I guess.

    Has a large suite of missiles, both beam & pulse, a forward AMS battery as well as a 2 light assault turrets, and an armor shredding AMC. Interior is much more fancy than the Gladius thanks to all the extra dimensions, it includes shuttle bays, air locks, an auto sorting cargo hold, Bridge, Conference Room, Auto Logic doors & Grav lifts, crew quarters & medical facilities.

    Mass - 6.9k

    Dimensions - L;120 H;46 W;43
    Shield Capacity - 750k (1.875m Effective)
    Shield Recharge - 75k/s (187.5k/s Effective)

    Ion Hardening - 60%
    Overdrive - 20%
    Jamming, Scanning, Jump (Incl Back Up)

    Explosive AMC - 16k DPS
    Ion Lock Ons (x8)- 160k/27k DPS
    Tac Nukes (x2)- 285k/5k DPS
    5x Forward AMS Turrets
    2x Side Mounted LAT's (Explosive AMC + Lock Ons)
     
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    Az14el

    Definitely not a skywanderers dev
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    A little more shape on this floating hunk of Macet.
    While I've been pretty pleased with the overall shape so far, I was definitely missing a good AFK spot (incredibly important system on multiplayer servers, wouldn't want people to doubt your RP points). This has now been rectified.

    Overall Progress
    2015-05-31_00003.jpg
    Needs a Bar & Grill
    2015-05-31_00002.jpg

    Going to get some good shots of my other ships and Turn this into a general Shipyards thread with some better info & maybe some background/lore stuff.
     

    Az14el

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    Front Section upper superstructure pretty much complete, too many different details to really cover in images
    From now I'll screenshot whatever random niceties I come up with.

    2015-05-31_00012.jpg

    Small Observation deck
    2015-05-31_00013.jpg

    From Inside
    2015-05-31_00011.jpg
     

    Nauvran

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    These are some very nice builds.
    Keep them coming!
     

    Az14el

    Definitely not a skywanderers dev
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    Thanks :)

    Still not great at the new turrets, but I guess I have time to practice until the mass enhancer calculations are fixed. Might try putting them on elevators.
    Getting about 18dps per point of Mass with little overdrive Missile/AMC turrets

    2015-06-01_00002.jpg

    2015-06-01_00001.jpg
     
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    Az14el

    Definitely not a skywanderers dev
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    Had a lot of mining to do for all that advanced armor required lol, should be good for a while now.

    I blame the pink on cheap Port.

    2015-06-03_00001.jpg 2015-06-03_00003.jpg
     
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    Az14el

    Definitely not a skywanderers dev
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    Had a lot to catch up on with rails, made my first single stop reversible railevator today (go me!)

    A third (Larger) Runway
    2015-06-04_00002.jpg
    Retractible docking for a larger dedicated transport
    2015-06-04_00004.jpg
    Leading into what will be a major feature for the upper hull, think Vivec city (for those of you who are familiar with Morrowind), but with giant turrets instead of cantons. It won't be the only one.
    2015-06-04_00007.jpg
     
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    Az14el

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    Well wars about to break out in neighboring systems, plus an upcoming organized battle event, and I need a funsh- flagship sooner rather than later.

    So while I've been burnt out from work on the Carrier I've been working on a more "realistic" sized ship (540x180x240 100k current mass)
    2015-06-13_00001.jpg
     

    Az14el

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    Had trouble with efficient but lag free AMS with the new system, the AI will attempt to aim at things just beyond their reach along an axis, causing collisions, with very large or very numerous turrets the client and serverside load is pretty brutal.

    They still need to be prettied up a bit, but here's a peak at my new 360x360 movement "Buckler" AMS Battery, no possible collisions.
    Pertinent stats are 7 firing barrels, full cannon support (70 shots/second all up), 8.5 Mass, 4 block "Sniper" AMC system (cannon>Beam plus 1 module for each) which from my testing gives them an advanced detection range, wont affect the actual range of the rapid fire AMS but I'm hoping this will give the AI a small head start against fast missiles
    2015-06-19_00002.jpg