- Joined
- Oct 13, 2013
- Messages
- 109
- Reaction score
- 82
This is a minor suggestion that would have pretty significant gameplay/ease-of-life benefits. The title really says it all: when you use a gravity block, your camera angle shouldn't move (that is, your character might rotate about, but your face should be pointing in the same direction). This is especially important now that we can use area control logic blocks and gravity blocks to create seamless gravity activation when you enter/exit a door. It is very jarring that you suddenly change direction, and it can also be problematic: you end up walking the wrong way, sometimes right back into the area detection logic blocks.
With this simple change, automatic gravity would be easy, seamless, and fun.
With this simple change, automatic gravity would be easy, seamless, and fun.