When cycling through cameras, I would prefer it if my ships controls were not affected by the camera I happen to be looking through. In other words, I would like 'W' to always propel the ship in the direction the core is facing, regardless of what direction I happen to be looking in.
The way that the controls remap themselves to try and stay relative to my camera is nice in theory, but practice I am finding this surprisingly unintuitive (note: I am a new player, your experience may vary).
From what I understand, this dynamic remapping is also part of why mouse-steering stops working when looking through non-forward cameras... So hopefully we can kill two birds with one stone here?
The way that the controls remap themselves to try and stay relative to my camera is nice in theory, but practice I am finding this surprisingly unintuitive (note: I am a new player, your experience may vary).
From what I understand, this dynamic remapping is also part of why mouse-steering stops working when looking through non-forward cameras... So hopefully we can kill two birds with one stone here?
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