Overview:
These would be parts similar to the Jump Drives and Jump Inhibitors. They would be a defensive system to prevent enemies from being able to jump right on top of your stations.
They would allow you to potentially protect your territory, and even set up actual defensive lines that must be breached before you
Features:
-Can ONLY be placed on stations. Only one computer part can be placed on any given station.
-Prevents ships from jumping to anywhere within 3 sectors of the station. Ships which attempt to will instead jump out 4 sectors away with a message telling them their jump has been interrupted.
-Ships belonging to the same faction as the station can jump normally. You can optionally also set it to allow specific allied factions, neutral factions, and/or unfactioned ships. By default, the Trade Guild is allowed.
-If the station is unfactioned, the system will effect everyone by default.
-This system does not stop you from jumping AWAY FROM the interdicted sectors. It only stops you from jumping INTO them. Note: Trying to jump from inside the interdiction zone to someplace else inside it will still cause you to go to the nearest sector to the destination that is free of interdiction.
-The effects of the system can be partially or completely overcome based on the size of the station's interdiction system vs. the size of the ship's jump drive, in raw module part count.
-Requires power to run. Can be toggled on and off.
-In the event there are no interdiction-free sectors within range of your jump drive, then the jump will fail outright. This could occur if someone set up a network of interdiction defense stations throughout their entire faction territory.
-Default interdiction distance in systems can be configured, so a server could choose to increase it.
Countering them:
A ship can partially or completely counter interdiction based on the size of their jump drive relative to that of the station's.
-If the ship has a jump drive at least the same size as the station's interdiction system, they can jump within 3 sectors instead of 4.
-If the ship's jump drive is at least 10 times as large, they can jump within 2 sector.
-If the ship's jump drive is at least 100 times as large, then it can jump within 1 sector.
-In the off chance a ship's drive is at least 1000 times as large, it ignores the jump interdiction system completely and can jump right to the starbase. So a very large starship may be able to ignore, for instance, a small watchtower station with a weak interdiction system slapped on.
-In the event a server uses custom configs, it is basically that for each 10x larger the ship's drive is than the station's interdiction system (starting at and including 1x), the ship can jump one sector closer. The multiplier can be changed to a value other than 10 in the server config as well.