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- Dec 24, 2013
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Star Gates
I believe, that flying a massive distance out to another sector, such as 5,5,5 takes far to long, and is boring for the most of us.
Stargates would make it possible to go long distances, but you would have had to have visited the sector previously, to create the return gate, or "beacon" the gate you enter, locks onto.
To create a stargate, you would have a build any shape, preferably a circle, much like in a station. But a new, expensive block could/would be added, which defines the entity as a stargate.
As you fly through the shape, meaning you need to make a bigger gate, with bigger power consumption to jump larger ships, the stargate will use its power, to build a "portal" where power consumed is done per block.
When you jump you will then arive near the destination stargate, as the destination would have more like a beacon, and overide of the engines, to launch the ship in a certain distance.
The idea of stargates could lead to new scenarious, such as derelict stargates, used by NPC factions, such as a pirate smuggling route, which could lead to a new instance, full of new pirate ships and technology, such as pirates with rfockets and radar jammers.
Jump Drives
Because making a stargate big enough to jump a carrier ship, another block could be added to a ship, which allows it to create its own warp rift.
To jump, the ship would need a beacon to lock on to. This could be a ship with a specialised computer onboard, which allows long ranged navigation towards ships within your faction.
The capital could then lock onto this beacon, and open a rift, imobilising it for say, 10-15 seconds, before jumping, with an awesome animation.
The 10-15 seconds could be used to preload the ship, while an effect plays before the jump.
And that is about the gist of it...
I believe, that flying a massive distance out to another sector, such as 5,5,5 takes far to long, and is boring for the most of us.
Stargates would make it possible to go long distances, but you would have had to have visited the sector previously, to create the return gate, or "beacon" the gate you enter, locks onto.
To create a stargate, you would have a build any shape, preferably a circle, much like in a station. But a new, expensive block could/would be added, which defines the entity as a stargate.
As you fly through the shape, meaning you need to make a bigger gate, with bigger power consumption to jump larger ships, the stargate will use its power, to build a "portal" where power consumed is done per block.
When you jump you will then arive near the destination stargate, as the destination would have more like a beacon, and overide of the engines, to launch the ship in a certain distance.
The idea of stargates could lead to new scenarious, such as derelict stargates, used by NPC factions, such as a pirate smuggling route, which could lead to a new instance, full of new pirate ships and technology, such as pirates with rfockets and radar jammers.
Jump Drives
Because making a stargate big enough to jump a carrier ship, another block could be added to a ship, which allows it to create its own warp rift.
To jump, the ship would need a beacon to lock on to. This could be a ship with a specialised computer onboard, which allows long ranged navigation towards ships within your faction.
The capital could then lock onto this beacon, and open a rift, imobilising it for say, 10-15 seconds, before jumping, with an awesome animation.
The 10-15 seconds could be used to preload the ship, while an effect plays before the jump.
And that is about the gist of it...