Jump Gate/StarGates and Warp Drive

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    Star Gates

    I believe, that flying a massive distance out to another sector, such as 5,5,5 takes far to long, and is boring for the most of us.

    Stargates would make it possible to go long distances, but you would have had to have visited the sector previously, to create the return gate, or "beacon" the gate you enter, locks onto.

    To create a stargate, you would have a build any shape, preferably a circle, much like in a station. But a new, expensive block could/would be added, which defines the entity as a stargate.

    As you fly through the shape, meaning you need to make a bigger gate, with bigger power consumption to jump larger ships, the stargate will use its power, to build a "portal" where power consumed is done per block.

    When you jump you will then arive near the destination stargate, as the destination would have more like a beacon, and overide of the engines, to launch the ship in a certain distance.



    The idea of stargates could lead to new scenarious, such as derelict stargates, used by NPC factions, such as a pirate smuggling route, which could lead to a new instance, full of new pirate ships and technology, such as pirates with rfockets and radar jammers.



    Jump Drives

    Because making a stargate big enough to jump a carrier ship, another block could be added to a ship, which allows it to create its own warp rift.

    To jump, the ship would need a beacon to lock on to. This could be a ship with a specialised computer onboard, which allows long ranged navigation towards ships within your faction.

    The capital could then lock onto this beacon, and open a rift, imobilising it for say, 10-15 seconds, before jumping, with an awesome animation.

    The 10-15 seconds could be used to preload the ship, while an effect plays before the jump.



    And that is about the gist of it...
     
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    I only suggested it again, because I added a few differant ideas of my own, which I couldnt find on any other discussions
     

    Winterhome

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    Factions could make gates that only their ships or smaller ones could fit through. I like it.

    But I still prefer the tunnel style boost gates that speed you tgrough and can be interrupted in transit, with cruise engines for general (slightly slower) travel.
     
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    There could be 2 types of gates, one(as suggested) accelerates/teleports your ship to another location. The other could be used to warp between servers/universes.(of course the target server/universe needs an arrival gate, and the feature enabled, if one of both isn\'t given, you\'ll be thrown back to the server/universe you were in before)
     
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    That could be a great addition to make the game a bit more persistant, and to run a bit more like a single shard game like EvE.



    Each server acts as its own area of the universe, only accessable if they can link together!
     
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    If any server (mistakenly) allows their network to include an abusive admin, then the abusive admin could send spawned in resources through all of the servers.
     
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    This is, why the feature is using whitelist(one can only enter from a listed server), so the feature cannot be mistakenly on for the wrong server, and if, the admins can fix it and repair the damage.

    I didn\'t suggest so, because I thought it was obvious.
     
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    I wanted to make each server an own (infinite) universe, and the network is \'just\' a multiverse.
     

    Winterhome

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    Sector travel gates, yes.

    Server gates, nonononono. Opens up the ability for players to go from NASS to an RP server with a planetoid ship and kill everything we hold dear.
     
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    Inter server gates would be a pretty cool idea, Of course it would be up to server operators on who to trust with a connection so you couldn\'t just connect your single player server to any server with a gate. I\'m not sure why everybody seems to assume you could link from any server to any server without it being set up by the admins on each.

    As far as gates themselves go, I\'m not a supporter of the \"trade lane\" idea. I think gates should be built and linked manually, (station blueprint system not withstanding) and would be a near instantaneous transition much like the super gates from Stargate SG1 or you could make small gates only capable of moving puddle jumpers if you so desired. Trade lanes may work in games like Freelancer but could you imagine how much of a pain it would be to have to build a ring every so often to make a network like that even work.

    Additionally regular ship based \"FTL\" should also be like a slipstream/hyperspace system and not instantaneous as that should be reserved for gates. Being out of normal space would fix any collision issues at high speeds and include a way to detect ships in while in hyperspace. Additionally a warp/hyperspace inhibitor could be added to stations to prevent hyperspace travel near strategic stations and planets so battle fleets cannot just appear at your doorstep.
     

    Winterhome

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    The entire reason I\'m against instant travel is gameplay related. It might be easy, yes, and simple to use - but it makes the entire concept of pirates pointless. There should be a way to intercept travelers and a way for them to escape, without tge te rouble of it being a requirement that all piracy occurs at end points only.

    Possibl e solution would be to make the power requirements an exponential function of range, so that occasional lexits are required to move to the next pair of gates
     
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    I would really love to see the life of the game increase and interaction with NPCs increased. Random instances would be part of this, you could be traveling along in FTL/Hyperspace/Slipstream and run into a random pirate ambush that centers around a small station/beacon equipped with an FTL inhibitor.

    I\'m not sure how that would really play out with stargates though. I assume a gate network would be quite a feat to construct and would grant you safe travel between bases...

    Of course while I would love having both systems I think I would choose hyperspace over gates, it can be used throughout the entire game universe and could have the ability to be disrupted. It could also have other balancing factors like drive fatigue forcing you to be out of FTL for periods of time before being able to use the drive again but it should not be instantaneous travel... like I said that honor is reserved for gates, if we get gates.

    I think the biggest balance factor for gates could be a minimum distance instead of maximum distance. With a max distance it forces you to build more gates to reach long distances. With a minimum requirement you will only be able to use them over vast distances where other forms of travel is undesirable. Much like how stargates only reach other solar systems and supergates only work between galaxies (can you tell I like Stargate?)
     

    Winterhome

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    I was more referring to player pirates. The NPCs can go fly their Isanths through a star.

    I would like to see the ability for players to rip eachother out of gates in the middle of nowhere for any given reason. Maybe a piece of hardware that does it or something. Instant travel defeats that concept entirely.
     
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    I dont really like the idea of stargates very much. it just seems tacky ad like its ripping off another thing *cough* stargate series *cough*. but I do think the game needs a warp drive. It would work similar to the slipspace drive from halo. It uses a huge amount of energy to create a \"slip\" in space that you fly through to the coordinates you put in it. If you want to be more realistic you could even have it do damage to your ship if you dont have shields up when making a slipspace jump.
     
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    \"I dont really like the idea of stargates very much. it just seems tacky ad like its ripping off another thing *cough* stargate series *cough*.\"

    \"It would work similar to the slipspace drive from halo\"



    Really now? Make up your mind.
     
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    ahh yes, in that case, if jump gates were rare extreme long distance only methods of transportation they would essentially be community hubs, and while pirates cannot attack you in transit it would be a great place to hang near and wait in ambush. Factions would also have to have their gates well protected as they would offer strategic importance in wars. Take your enemies gate and you gain access to their interstellar network. Do it without them knowing and you can send your forces directly into their territory far beyond the reaches of your FTL drives thanks to the inhibitors... If they do know they lost a gate their only hope is to shutdown the network before the assault begins.

    at least that\'s how I see it in my head.
     
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    If you would\'ve read one of the posts I added later, you would\'ve seen, that I intended to make the servergate-arrival whitelisted, so you cannot enter from an unauthorized server. So if that happens, you have to blame the admins of the server.