- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
I made a thing.
It calculates how long it takes to charge your ship's Jump Drive based on it's current power storage, regen and passive drain, then spits out a number and a letter based on those numbers and my sleep-deprived mathematics.
http://jumpdrive.x10.mx/
'Why would I need this?', you ask?
Mostly for fluff/bragging rights in your ship's descriptions, but it also provides a somewhat more accurate depiction of your ship's jump drive then 'I put a lot of jump modules in it'.
(I also hear Bench is making some sort of card game, this seems like the sort of thing to decorate a card with.)
Simple enough to use, just grab the relevant data from the structure menu and throw it in there, and out pops numbers.
You'll be given data such as charge times, power usage, and a little jump drive rating.
Questions, bugs, comments, rotten fruit thrown in my general direction?
It calculates how long it takes to charge your ship's Jump Drive based on it's current power storage, regen and passive drain, then spits out a number and a letter based on those numbers and my sleep-deprived mathematics.
http://jumpdrive.x10.mx/
'Why would I need this?', you ask?
Mostly for fluff/bragging rights in your ship's descriptions, but it also provides a somewhat more accurate depiction of your ship's jump drive then 'I put a lot of jump modules in it'.
(I also hear Bench is making some sort of card game, this seems like the sort of thing to decorate a card with.)
Simple enough to use, just grab the relevant data from the structure menu and throw it in there, and out pops numbers.
You'll be given data such as charge times, power usage, and a little jump drive rating.
Questions, bugs, comments, rotten fruit thrown in my general direction?