JUMP DRIVE/PULSE: With this one, I honestly have no idea. When slaved to weapons, Pulse increases damage, energy usage, and cooldown time. That precedent has no use when coming up with a jump drive mechanic, though, since they do no damage. For the moment, they could just do about the same thing as Jump/Beam, but that would be lame... Any ides on this are welcome.
Ooh, I actually have a really good idea for this one. It would be sort of an overdrive effect, accelerating you to a speed that depends on the amount of jump drive and pulse modules you have.
A jump inhibitor would instantly stop you.
Max speed would be server set, but I'm thinking the default would be 1200m/s, which is about as fast as you go near a black hole. The game can handle fast moving objects pretty well.
Going into a planetary sector would instantly stop you.
Being <=500 meters away from an asteroid would stop you.
If you hit something, there would be a large explosion and your ship would stop, sort of a fail safe for lag.
Remember the overdrive thing way back when, where overdrive was buffed and you could go super fast? It would be kind of like that. Also, you wouldn't need to be in the core when you travel, so you could get out and walk around your ship and RP and stuff.