the reason why the definition of a fighter @ DSY is something in the 300-500 mass rangeBy the time the gun is big enough to break even 1 block it's already too big to be a practical fighter weapon. Making fighters in this game is a joke.
the reason why the definition of a fighter @ DSY is something in the 300-500 mass rangeBy the time the gun is big enough to break even 1 block it's already too big to be a practical fighter weapon. Making fighters in this game is a joke.
And I thought you were clever enough to do that on purpose.Any such 'exploit' is entirely coincidental. I wanted a pirate that wasn't easily dealt with by the simple expedient of spamming swarmers. To that end, it needed a very good set of point defense turrets. If the AI is so stupid that such turrets make aiming at the fighter problematic, it is not my fault for building a fighter with good point defense, but the fault of the developers for making insanely stupid AI targeting.
Effective against what? Another x-wing, or a star destroyer?unfortunately you can't take something like a x-wing and make it effective in SM.
I'm not speaking from personal experience here, so I could be wrong, but I've seen B&S tournament players say the opposite: that the AI is bad at leading targets for cannons, and that humans are better. So it seems that speed is an advantage, against both humans and AI.barring bugs speed is not really that much of an advantage against anything except for player aimed weapons.
both. a turret is better alternativeEffective against what? Another x-wing, or a star destroyer?
yes, because of a bug. cannon fire doesn't adjust for speed past a certain pointI'm not speaking from personal experience here, so I could be wrong, but I've seen B&S tournament players say the opposite: that the AI is bad at leading targets for cannons, and that humans are better.
I don't think turrets and fighters are substitutes for each other. They're entirely different classes of products.both. a turret is better alternative
So speed is effective then...yes, because of a bug. cannon fire doesn't adjust for speed past a certain point
Ai can't aim past a certain point. Even if it's beam, the easiest weapon to shoot with. Speed isn't "effective" it's just that AI can't handle more than a certain speed and the only one way to shoot at something that fast with turrets is lock-on missiles or heatseeker.So speed is effective then...
So speed is effective then...
that isn't going to help you at all with a fighter that small when you can make something 3x bigger still within the fighter range that is just as fast as you are, which is what i am talking about, henceSpeed may not be of much use in a one-on-one duel (AI "limitations" aside), but in a battle it allows you to choose which target you want to engage and when, while denying your enemy the same luxury. This kind of option can be invaluable to a small force needing to engage a larger one.
sure you can throw 100 and 100s of them at things and they will kill it by why waste the resources. just make a bigger fighter like raisinbat's Valkyrie or use a turret that a fighter probably wont even be able to even damage.unfortunately you can't take something like a x-wing and make it effective in SM.
You say tomato, I say tomato...Ai can't aim past a certain point. Even if it's beam, the easiest weapon to shoot with. Speed isn't "effective" it's just that AI can't handle more than a certain speed and the only one way to shoot at something that fast with turrets is lock-on missiles or heatseeker.
The problem is that if an "x wing" is only effective against another "x wing" then it realistically isn't effective at all. You can hardly expect your enemy in a combat situation to waste resources solely to give some of your ships something to do.I don't think turrets and fighters are substitutes for each other. They're entirely different classes of products.
And I'd say an x wing can be effective against another xwing, and shouldn't be effective against a destroyer.
So speed is effective then...
I disagree that using large numbers of small units to take down 1 bigger one is a waste of resource. It's usually far more economically viable to manufacture lots of cheap units than 1 big one. They can also be replaced much quicker. There's a reason why after WWII most Navies stopped producing huge battleships and started having larger numbers of relatively small Destroyers instead.that isn't going to help you at all with a fighter that small when you can make something 3x bigger still within the fighter range that is just as fast as you are, which is what i am talking about, hence
sure you can throw 100 and 100s of them at things and they will kill it by why waste the resources. just make a bigger fighter like raisinbat's Valkyrie or use a turret that a fighter probably wont even be able to even damage.
Do you think a single fighter should be effective against a battleship?The problem is that if an "x wing" is only effective against another "x wing" then it realistically isn't effective at all. You can hardly expect your enemy in a combat situation to waste resources solely to give some of your ships something to do.
So true...If the AI is so stupid that such turrets make aiming at the fighter problematic, it is not my fault for building a fighter with good point defense, but the fault of the developers for making insanely stupid AI targeting.
And now are starting to make drones, which currently are all really small,I disagree that using large numbers of small units to take down 1 bigger one is a waste of resource. It's usually far more economically viable to manufacture lots of cheap units than 1 big one. They can also be replaced much quicker. There's a reason why after WWII most Navies stopped producing huge battleships and started having larger numbers of relatively small Destroyers instead.
This is why nearly all of my starship designs fit within the 100-120 meter length range and the 2 million power regen soft cap, while so many other players are building capitals.I disagree that using large numbers of small units to take down 1 bigger one is a waste of resource. It's usually far more economically viable to manufacture lots of cheap units than 1 big one. They can also be replaced much quicker. There's a reason why after WWII most Navies stopped producing huge battleships and started having larger numbers of relatively small Destroyers instead.
A big reason for this was missiles: they can sink a large ship pretty much just as easily as they can sink a small ship, and unlike guns the most powerful missiles can be launched even from relatively small ships. So there just wasn't a lot of point using large ships anymore.I disagree that using large numbers of small units to take down 1 bigger one is a waste of resource. It's usually far more economically viable to manufacture lots of cheap units than 1 big one. They can also be replaced much quicker. There's a reason why after WWII most Navies stopped producing huge battleships and started having larger numbers of relatively small Destroyers instead.