Mered4
Space Triangle Builder
Very few large ships in this game have a significantly smaller thrust than 1:1, at least from what I've seen. And it isn't because there isn't an obvious pointer that says HEYYY YOU SHOULDN'T DO THAT.Yes, and I think it's very flawed.
Well then you just don't put that many thrusters on your ship then! The thrusters or the power requirements aren't the problem here, it's that your perspective of how they should be is extremely unrealistic. They are acting exactly as they're supposed to. Not being able to reach those high speeds is the penalty that such large ships should naturally face. And, you can still just use a jump drive.
Your titan isn't supposed to move like a freaking racecar.
They're not a necessity at all; on the contrary you are trying to get them to perform a ridiculously unrealistic task for such a massive ship. 1:1 thrust is a ridiculous thing to expect from such a massive vessel. It will and should naturally move slower than smaller vessels, that helps distinguish it and balance out the ridiculous amounts of firepower such exponentially-larger vessels have than the smaller ships around them. The drain from weapons is exponential in terms of power, because that's the size limiter for them, as the weapons scale in damage linearly by block. Ships that massive have to have drawbacks. This is where the drawbacks ought to come from. They are just too OP otherwise.
Ships that massive have to have drawbacks. This is where the drawbacks ought to logically come from. They are just too OP otherwise. Yes, this is outer space, but it is also a voxel sandbox video game, and certain things are going to need to be different from real space physics to provide balanced gameplay. Titans should not and are not intended to move like fighters, nor frigates. Yes, they should also turn and accelerate slower. Also it's totally cool how you completely dismissed my recommendation of using push modules to help the acceleration.
It's because everyone who followed that suggestion got their ships trashed by the guy who could run in circles around them with a Titan.
Point is, people will make huge ships with large power requirements that behave like bloated versions of their younger cousins. They'll do this because the power generators give them the tools to do so.
Personally, I don't understand large vessels over ~300k or so mass - they really push the limits of the game's system design and, tbh, are next to useless against a well-made fleet. It's like a floating block of free resources.