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The power regen cap has been around since before even I was playing this game (it's likely more than 2 years old at this point) and it did well to address the problems of the game at the time. However, the game has changed much since then and I think we are at the point where the system has more detriments than it has benefits (I'll explain below)
Why the power cap was put in place to Begin With:
The power cap at 1 mil regen solved two problems. The first was that large ships had longer dimensions, and thus benefited a lot more from the box dimension power reactor designs (which have since been retired) than a small ship with a comparable power block-to-mass ratio. The second was to nerf ultra super capital weapons somewhat by making them almost impossible to power. Both of these problems were effectively killed by the nerf.
Why the power cap is now obsolete:
The power cap was working well up until the various changes to thruster performance a few months ago. The power required per thruster block is about 27 e/sec (and has always been that way as far as I'm aware), however ships now require 3 to 4 times as many thruster blocks just to achieve the same amount of thrust as before. This isn't a bad system, in fact it has really grown on me; the problem is that now not only do you need a larger portion of your ship devoted to thrusters, you also need 3 to 4 times more power just to power your thrusters. For smaller ships this isn't a problem because thrusters have a ton more thrust per block for smaller amounts of thrust (see graph). This is a crippling debilitation on larger ships, as the number of blocks used just to move around just keeps ballooning larger and larger with diminishing returns.
Now you might be thinking "Why not just use docked power generators?". These do solve the aforementioned problem, but at a price. They have to be long sticks to be efficient, making them terribly unwieldy and only viable for certain ship shapes. They also need their own shields and thrusters just to stay alive during a fight. Their greatest drawback is that they are a server-crashing time bomb waiting to happen. If the dock holding an internal power generator comes loose during a fight, you can expect crippling lag and a server crash if an admin doesn't resolve the issue immediately.
More and more people are using docked generators now. They are a neat trick to use, but a large ship should not have to rely on them just to be viable, and the impending Steam release should be as stable a build as possible, which this could help with.
What Should Replace the Current System:
Obviously this will be a controversial one, but I think that power regen should be changed to a system similar to what thrusters have now. No lines, dimensional bonuses, or even grouping bonuses, and a negative exponential curve that approaches a "cap" of about 75 e/sec per block (see graph)
BENEFITS:
- still gives smaller ships a necessary buff for power regen
- still nerfs larger ships' ability to have superweapons (a gentler nerf)
- eliminates the requirement of docked power generators in larger ships
- fixes the problem of large ships not being able to power their own engines, let alone everything else
- removes mysticism and ambiguity that's surrounded power generator designs since x,y,z buffs were removed/nerfed (makes it easier for new players to power their ships)
CONS:
- ships would need to be refit
- ???
What do you think of this idea?
Criticism is welcome.
Why the power cap was put in place to Begin With:
The power cap at 1 mil regen solved two problems. The first was that large ships had longer dimensions, and thus benefited a lot more from the box dimension power reactor designs (which have since been retired) than a small ship with a comparable power block-to-mass ratio. The second was to nerf ultra super capital weapons somewhat by making them almost impossible to power. Both of these problems were effectively killed by the nerf.
Why the power cap is now obsolete:
The power cap was working well up until the various changes to thruster performance a few months ago. The power required per thruster block is about 27 e/sec (and has always been that way as far as I'm aware), however ships now require 3 to 4 times as many thruster blocks just to achieve the same amount of thrust as before. This isn't a bad system, in fact it has really grown on me; the problem is that now not only do you need a larger portion of your ship devoted to thrusters, you also need 3 to 4 times more power just to power your thrusters. For smaller ships this isn't a problem because thrusters have a ton more thrust per block for smaller amounts of thrust (see graph). This is a crippling debilitation on larger ships, as the number of blocks used just to move around just keeps ballooning larger and larger with diminishing returns.
Now you might be thinking "Why not just use docked power generators?". These do solve the aforementioned problem, but at a price. They have to be long sticks to be efficient, making them terribly unwieldy and only viable for certain ship shapes. They also need their own shields and thrusters just to stay alive during a fight. Their greatest drawback is that they are a server-crashing time bomb waiting to happen. If the dock holding an internal power generator comes loose during a fight, you can expect crippling lag and a server crash if an admin doesn't resolve the issue immediately.
More and more people are using docked generators now. They are a neat trick to use, but a large ship should not have to rely on them just to be viable, and the impending Steam release should be as stable a build as possible, which this could help with.
What Should Replace the Current System:
Obviously this will be a controversial one, but I think that power regen should be changed to a system similar to what thrusters have now. No lines, dimensional bonuses, or even grouping bonuses, and a negative exponential curve that approaches a "cap" of about 75 e/sec per block (see graph)
BENEFITS:
- still gives smaller ships a necessary buff for power regen
- still nerfs larger ships' ability to have superweapons (a gentler nerf)
- eliminates the requirement of docked power generators in larger ships
- fixes the problem of large ships not being able to power their own engines, let alone everything else
- removes mysticism and ambiguity that's surrounded power generator designs since x,y,z buffs were removed/nerfed (makes it easier for new players to power their ships)
CONS:
- ships would need to be refit
- ???
What do you think of this idea?
Criticism is welcome.