I'm talking about adding ion effect modules to weapons. I did an experiment where I added ion effects to my cannons. they did twice the damage to shields but no damage to hull. The numbers show that per block I get a better return on just cannons, unless I am missing something.
for 5 cannons I get 50 dps 5oo eps (energy per second), but 10 dpsb(damage per second per block) and 100 epsb (energy per second per block.
now lets add in the ion effect modules. for 5 cannons and 5 ion effect i get 100 dps and 1000 eps, but still 10 dpsb and 100 epsb.
I think this means that per block straight cannons are the way to go. As i can put 10 cannons on a ship for the same dps and they will take down shields just as effectively as ions and still damage the hull.
Mathematically a group of cannon and ion effects does the same damage to shields as a group of solely cannons of the same size e.g. 5 cannons and 5 ions vs. 10 cannons.
did I miss anything? Is this the same for the other effect modules?
for 5 cannons I get 50 dps 5oo eps (energy per second), but 10 dpsb(damage per second per block) and 100 epsb (energy per second per block.
now lets add in the ion effect modules. for 5 cannons and 5 ion effect i get 100 dps and 1000 eps, but still 10 dpsb and 100 epsb.
I think this means that per block straight cannons are the way to go. As i can put 10 cannons on a ship for the same dps and they will take down shields just as effectively as ions and still damage the hull.
Mathematically a group of cannon and ion effects does the same damage to shields as a group of solely cannons of the same size e.g. 5 cannons and 5 ions vs. 10 cannons.
did I miss anything? Is this the same for the other effect modules?
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