There isn't a single thing here you've said that is accurate.I don't consent to getting killed...I risk getting killed. There are many reasons to play on a PVP server. If I am mainly interested in building I will need an environment that lets me field-test designs against human players. I can't do that anywhere else but a PVP friendly sever. Not every one wants to play cut-throat RP style. So lets not entrench into the argument that there is only one proper way to play a game based on building.
SM is first and foremost a creative game. Lots of games lets you play a war of domination with pre-made vehicles but SM needs the mechanic that protects a player's last redoubt. Otherwise you are trashing people's hard work because you want to conquer the universe. What makes one style of play more important than another? There is room for all kinds of players to share in the PVP experience and there is no right way to play.
A server exclusively dedicated to PVP's primary goal will be PVP. That's probably why it's called a PVP server. It's not roleplay or building, it's players shooting at other players, because it's a PVP server. By definition, logging in is consent to being killed, because it's a PVP server.
If you want to field test your designs without actually having to put your neck on the line, try joining NFD and asking if other players want to help you test. Testing designs in combat has been a central part of every build server since ever.
Yes, that's the point of fighting, I'm glad we've all firmly grasped that definition.Otherwise you are trashing people's hard work because you want to conquer the universe.