Hello everyone,
I've done a bit of research into the in game inventory, and I've discovered you can effectively hold every minable item in the game in one inventory, in infinite amounts, gathering at a rate of about 5 blocks a second.
I've also looked into the shop economy, and have noticed that the actual rock of a planet is worth more than the ores that are mined there. For Example, ice planet rock is worth 500 Credits a piece, while level 1 ores are worth 10 Credits, level 2 ores are worth 100 a piece, and level 3 ores are worth 1000 a piece. So far, with 10 hours of gameplay, I've only ever found 2 Level 3 Ores. (LOVE the new textures by the way!)
This creates a HUGE problem. The facts that planet rock is worth so much money, and that 90% of space stations are uninhabited are huge screw ups for the economy. BUT, I've also found out that the shop prices depend on it.
SO, what we have here is an economy based on a lot of time, and no difficulty.
I think the following things should go into place to effectively fix this:
1. Inventory slots limited to 250 Blocks a slot.
2. Planet rock value reduced to 5 a piece
3. Ores priced with slightly different values, but around the following:
Level 1: Around 100 a piece.
Level 2: Around 750 a piece.
Level 3: Around 5,000 a piece. (Because of the EXTREME Rarity.)
4. Planets bigger, and circular, with a gravity "generator" in the center of the planet. More numerous levels 2 and 3 ores (Slightly) in planets.
5. Shop prices drastically reduced, I mean cut in HALF or more (Especially Hulls).
6. Tools introduced for mining by hand, and maybe weapons too if you plan to add NPCs.
7. 75% of Space Stations Protected.
I understand the game is in alpha, and this is why I'm giving so much information.
-Still Love the Game!
-Cheers!
I've done a bit of research into the in game inventory, and I've discovered you can effectively hold every minable item in the game in one inventory, in infinite amounts, gathering at a rate of about 5 blocks a second.
I've also looked into the shop economy, and have noticed that the actual rock of a planet is worth more than the ores that are mined there. For Example, ice planet rock is worth 500 Credits a piece, while level 1 ores are worth 10 Credits, level 2 ores are worth 100 a piece, and level 3 ores are worth 1000 a piece. So far, with 10 hours of gameplay, I've only ever found 2 Level 3 Ores. (LOVE the new textures by the way!)
This creates a HUGE problem. The facts that planet rock is worth so much money, and that 90% of space stations are uninhabited are huge screw ups for the economy. BUT, I've also found out that the shop prices depend on it.
SO, what we have here is an economy based on a lot of time, and no difficulty.
I think the following things should go into place to effectively fix this:
1. Inventory slots limited to 250 Blocks a slot.
2. Planet rock value reduced to 5 a piece
3. Ores priced with slightly different values, but around the following:
Level 1: Around 100 a piece.
Level 2: Around 750 a piece.
Level 3: Around 5,000 a piece. (Because of the EXTREME Rarity.)
4. Planets bigger, and circular, with a gravity "generator" in the center of the planet. More numerous levels 2 and 3 ores (Slightly) in planets.
5. Shop prices drastically reduced, I mean cut in HALF or more (Especially Hulls).
6. Tools introduced for mining by hand, and maybe weapons too if you plan to add NPCs.
7. 75% of Space Stations Protected.
I understand the game is in alpha, and this is why I'm giving so much information.
-Still Love the Game!
-Cheers!