Introduce FUEL

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    wat if all ships would need fuel to run ?

    1 the higher mass the more fuel needed to be burn

    2 we could buy it from shops or make it in factories like other things

    EDIT : make it optional in server cfg
     
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    I prefer this scifi powersource, fueld would be a pain in the ass. Especially if your ship needed 200k thrust just to break even.
     
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    all powersources are limited in real life make it as a option in server cfg so people can choose on what servers want to play ... this also could limit free roaming of many griefer kind of people since they are often too lazy to actually build something what looks like ship < that would be extra effort.

    u know guys what i mean ? ship upkeep etc.
     
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    No power sources are limited, the only limit is our brain(aka imagination) and technology.



    The weapons use AntiMatter energy source to shoot, and we need carbon fuel ? That\'s such a dumb topic that there\'s nothing to add. The thrusters now use/consume energy, and there are energy generator blocks, you need many enough to \"fuel\" your thrusters.



    Also it won\'t stop griefers, they just use a core with 1 energy block and 1-2 thruster blocks, go fast as hell and need no fuel, practically.



    -Mike
     
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    who said carbon MichaelSeph ? cant u use antimater ? or nuclear power or something?

    take it as addon to economy



    btw you dont have to be mean
     
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    Energy can neither be created nor destroyed, so yes there is a limit.

    \"Technology will save us\" is such a dumb thing to say.
     
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    did you ever think that the generators could just be perpetual motion machines

    also the idea of fuel really screws you over if you dont have on board factories, or a shop close by

    all around in terms of GAMEPLAY fuel would make it rather un-fun and games really center on gameplay, fuel would add nothing but another thing to try to cram in your ships
     
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    instead of fuel being necessary, it could be used for afterburners, which could penetrate the speed limit.
     
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    No power sources are limited, the only limit is our brain(aka imagination) and technology.


    HAHAHAHAHAHAHA! I hope this helps you:

    http://en.wikipedia.org/wiki/Conservation_of_energy
     
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    I see fuel just as some arbitrary limit rather then really adding anything to the game. Besides right now if you build a crappy power system for your ship you would run into problems with your thrusters and AMCs.
     
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    the speed limit shouldn\'t be there to begin with. this is space, in space you keep going faster until you run out of fuel or power, or until you cut the throttle. and as for fuel being a pain, why not use ion engines and fusion rockets? make the ions only need power which can be generated from solar panels or fusion reactors. and make the fusion rockets require hydrogen directly. hydrogen could fuel the fusion reactors as well. with the addition of a ram scoop or bussard collector block, you could pick up fuel from the space around you. you could also have another block that extracts hydrogen from the atmoshphere of planets. antimatter could be added as well, but it should be expensive but at the same time, extremely efficient.
     
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    In relation of gameplay i think it\'s too early to seriously think about fuel in StarMade. It could be nice but it could also become a massive pain in the ass.

    In relation of realism energy can\'t be destroyed, but it can become \"unusable\". For example a simple rocket. You use the energy to accelerate particles (the fuel you burn) in one direction to accelerate the ship in the opposite direction. The energy isn\'t destroyed but you can\'t use the energy of the emitted particles to brake in the future thus you \"lost\" it. The same with antimatter (but more complex). The gentle reader might be refered to http://en.wikipedia.org/wiki/Entropy
     
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    The only thing i could see as a benefit from fuel wood be a \"maintenance cost\" which is proportional to your ships size. But as i wrote earlier i think it\'s too early to implement something like this. Let everyone build gigantic ships to make it easier to test them and the impact they have on performance.
     
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    If fuel could be harvested from planets and transported and sold for a lot of money, it might lead to space oil rigs and refueling stations to raid. Maybe have NPC ships that are carrying a lot of fuel and you can salvage them for money or to use. Maybe add an engine that produces more thrust but requires fuel? So you need less thrusters but you need fuel tanks. These engines could give more thrust than the current thrusters, giving players a choice between having a bunch of thrusters linked to powercells, or less engines linked to fuel cells, the powercells being heavier than the fuel to make a drive to have to choose? Idk, I dont support fuel but if you were to add it, thats how I would do it.
     
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    But lets not deal with it till later. Lets get some basic systems down first. Like the rest of the game\'s main mechanics.

    Once we are in beta, we can start worrying about fuel. But if you guys REALLY want to be realistic, in this game full of cubes and planets the size of a mid-sized castle...

    Even current technology would be capable of supplying energy neccesary to move a ship the rediculously short distances in this game without running low. A few sectors of movement wouldn\'t even move the needle of most vessel\'s fuel gauges. Heck, use a fission reactor and you could go for a very long time indeed.

    Lets be even more sane, and say that these engines propel matter out backwards like current engines do, rather then push against space-time or some other sci-fi mumbo jumbo that lets you not need to carry propellant with you. Even so, you would need rather little of the stuff to move a couple kilometers between shops, even WITH \"space drag.\"

    Yes, that\'s right, even our clunky and laughably lame hydrogen and oxygen combustion rockets would be quite efficient in this strange Starmade universe where planets are closer to each other then most of your houses are to the grocery store. Imagining how well something like a fusion-powered ultra-high-capacity ion engine would fair is nuts.
     
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    Maybe we could have multiple different types of engines (as opposed to the thrusters we have now)? Cheaper engines would use fuel in combination of a power source, and the more expensive ones use power only, although the power-only engines would use more power than the fuel engines. So you could have 2 categories of engines, Fuel Engines and Power Engines.
     
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    Adding fuel would severly limit gameplay. \"This also could limit free roaming.\" This proves one point quite nicely. To go any decently large distances, a significant portion of your ship would have to be fuel, so if you wanted to have a very combat efficient ship, it would not be able to go any large distances, which means it might not also be able to chase other fuel focused ships. Also take for example a very big ship, which is going to require loads of fuel just to even move slightly, and this thing runs out of fuel a ways away from any shop. You\'re going to have to make another ship, and ferry over fuel, bits at a time for probably quite a while. The current system is great as it is, it doesn\'t need to be changed until other changes require it to do so or its being improved upon.
     
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    But then the fact that you would have to actually start making more bases, making more alliances, and try not to let those bases die. But this could also be less limited by reducing the fuel usage by attempting to increase accelleration.
     
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    Well that\'s why you build fuel depots... And maybe in the future we\'ll have space gas stations, or maybe just add refueling stations in space stations. This would really increase the usefulness of planets, since you could put a fuel depot on it.