That might be a better system, I'm not sure. We would need schema or some one to comment on this.Minecraft has a .1s tick system. Signals move through redstone dust instantaneously, but torches, repeaters, and pistons take .1s to toggle. Signals also can't move through more than 15(?) blocks of redstone in a line.
Effectively what this does is spread out computation over many frames, which prevents redstone circuits from freezing your game at the cost of making them take way longer to process. That, and the fact that the only default gate in minecraft is NOT.