this is something large ships and stations DESPERATELY need. MY dreadnaught used to have a bunch of little guns ( 43 on both the top and the bottom and another 20 on the starboard and port so 126 total) and while they absolutely shredded pirate ships often times they\'d get shot to pieces, every battle or so i\'d have to replace 10-20, more if it was a bad engagement for me. replacing the turrets themselves isn\'t the tedious process because of a trick where you get out of the ship as it docks, meaning you don\'t have any to walk at all to dock multiple ships. The annoying part was then turning on their AI constantly, now i have 1 main turret on the bottom and top and 2 smaller ones on the sides. ( smaller being relative to the main turrets their like 50 blocks long) each of these turrets is far more durable which means i don\'t have to deal with their AI as much, but its still a pain in the arse.
Also Rodentsnipe, you can set some of your turrets to fire at ANY ship, and then others to fire at selected target, this makes them shoot at whatever your main ship is locked on to at the time, sadly its a bit buggy and won\'t stop firing at a target unless its dead or way out of range ( never lock onto an asteroid or planetoid) but i agree there need to be more AI options, like Fire if fired upon, where a turret will wait until something ANYTHING shoots at the main ship or another turret then it will lock onto that target and won\'t stop shooting until one of them is dead. because i\'ve had people in my own faction shoot at me trying to kill my ship ( luckily it was a fighter versus a dreadnought
they never even dented my shields)
Another good option for the ai would be a follow mode for ship AI, where when clicked it brings up a list of ships that are nearby, and you select one, and the AI ship will follow the one that is selected. With this you could have a carrier followed by a fleet of fighters or frigates. Or have a harraser that doesn\'t give up chasing it\'s target until one of them dies. But then we\'d also want a home base option where if an AI controlled vessel finishes what it\'s doing it then tries to make its way back home, this could be a ship, a station, or a sector.