So currently, DPS is based entirely on block count. The result of this is that a number of weapon combos are just not really used, because they do the same DPS as other weapons that are easier to use. The biggest examples I can think of is unslaved missile and cannon/beam+missile. These two weapons are harder to aim than most, but do the same damage. This makes them not really viable next to cannon-cannon and beam-cannon.
I think that a good idea would be to buff harder to aim weapons with higher DPS. Particularly, I am thinking of standard missiles. With their slow speed, mediocre damage, and lack of guidance, they don't seem to be viable weapons. I think that buffing them could introduce effective bombers that are distinct from fighters, since at the moment the best primary weapon for a small ship is cannon-cannon, weather they are fighting titans or micro drones. If it had improved damage over cannons, basic missile could be an effective anti-capital weapon that is best used by small craft that can get close enough to make point defense less effective. Of course, it is possible that capitals would try to get to super close ranges to use it, but I have already heard of that being done to avoid point defense, so it would not be that big a change.
I think that a good idea would be to buff harder to aim weapons with higher DPS. Particularly, I am thinking of standard missiles. With their slow speed, mediocre damage, and lack of guidance, they don't seem to be viable weapons. I think that buffing them could introduce effective bombers that are distinct from fighters, since at the moment the best primary weapon for a small ship is cannon-cannon, weather they are fighting titans or micro drones. If it had improved damage over cannons, basic missile could be an effective anti-capital weapon that is best used by small craft that can get close enough to make point defense less effective. Of course, it is possible that capitals would try to get to super close ranges to use it, but I have already heard of that being done to avoid point defense, so it would not be that big a change.