Increase Astronaut-mode mining bonus

    Joined
    May 27, 2014
    Messages
    138
    Reaction score
    152
    Greatly increase the random multiplier for astronaut mode mining so that people actually get out of their ships.

    Right now most people would rather find a shop, build a salvager, then come back the the roid/planet and mine it than get out and mine by hand.
     
    • Like
    Reactions: hunterRAE

    CyberTao

    鬼佬
    Joined
    Nov 10, 2013
    Messages
    2,564
    Reaction score
    641
    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    And until they fix asteroid spawning, I'd quite rather it this way.
     
    Joined
    Jan 16, 2015
    Messages
    95
    Reaction score
    13
    • Legacy Citizen 2
    • Purchased!
    I understand the feeling of needing an advantage for an astronaut, but in reality, if a guy has the ability to mine faster and efficiently, even if they lose a good portion of the material , they would prefer the machine, because people want less effort. I agree in the end for that advantage, because I am not like most people, I would prefer to get more for my amount, because I can just drag the asteroid with me in a cage for more skilled mining.
     
    Joined
    Jan 25, 2015
    Messages
    964
    Reaction score
    225
    • Wired for Logic
    • Councillor 2 Gold
    • Legacy Citizen 5
    I understand the feeling of needing an advantage for an astronaut, but in reality, if a guy has the ability to mine faster and efficiently, even if they lose a good portion of the material , they would prefer the machine, because people want less effort. I agree in the end for that advantage, because I am not like most people, I would prefer to get more for my amount, because I can just drag the asteroid with me in a cage for more skilled mining.
    i think most likely this would be a thingy for the few survival players among us.
    the ones that strand themselfs on a planet :D
     

    StormWing0

    Leads the Storm
    Joined
    Jun 26, 2015
    Messages
    2,126
    Reaction score
    316
    • Community Content - Bronze 1
    Why make them not work on a planet from a normal ship when you can let them work just not as well as a ship or mining tool docked to the planet? :)
     
    Joined
    Dec 23, 2013
    Messages
    43
    Reaction score
    7
    Why make them not work on a planet from a normal ship when you can let them work just not as well as a ship or mining tool docked to the planet? :)
    Anything that would counteract the planet eaters massive lagstorm
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Or doing this for asteroids too, but making salvage beams unable to harvest planets because that's a lagfest anyway. (atmospheric interference?)
    But that would render planet resources pointless, people would just eat asteroids and never touch planets seeing as the returns are so much greater seeing as you don't have to mine blocks one at a time. (Oftentimes you can just eat an asteroid in a second or two.) If every resource block harvested on a planet was worth significantly more than blocks harvested on asteroids, it would encourage people to go out and actually mine on planets...
     
    Joined
    Jul 27, 2015
    Messages
    19
    Reaction score
    6
    • Community Content - Bronze 1
    While I do feel that astronauts not having very many practical uses can be a problem, there really is no way to fix this without changing the core game play. The astronauts are really only the means to the ship and a way to add perspective to your creations. I think people building fantastically powerful planet eaters is more akin to the core game than getting out and hand mining materials.
     

    AtraUnam

    Maiden of crashes
    Joined
    Oct 15, 2013
    Messages
    1,120
    Reaction score
    866
    • Railman Gold
    • Competition Winner - Small Fleets
    • Wired for Logic Gold
    Or doing this for asteroids too, but making salvage beams unable to harvest planets because that's a lagfest anyway. (atmospheric interference?)
    That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.
     
    Joined
    Dec 23, 2013
    Messages
    43
    Reaction score
    7
    But that would render planet resources pointless, people would just eat asteroids and never touch planets
    That would be an improvement. 1500 ping isn't fun.
    [DOUBLEPOST=1438207623,1438207441][/DOUBLEPOST]
    That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.
    Lag jumping back 10 seconds for two minutes before getting timed out is substantially less seamless than just having to get out of your ship once in a while.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.
    If that's too much then Schema just has to rewrite his damn doctrines, because like most of his core principles that is a great idea in theory, but in practice it's keeping this game back...
     
    • Like
    Reactions: Psy_commando