- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
i think most likely this would be a thingy for the few survival players among us.I understand the feeling of needing an advantage for an astronaut, but in reality, if a guy has the ability to mine faster and efficiently, even if they lose a good portion of the material , they would prefer the machine, because people want less effort. I agree in the end for that advantage, because I am not like most people, I would prefer to get more for my amount, because I can just drag the asteroid with me in a cage for more skilled mining.
Or doing this for asteroids too, but making salvage beams unable to harvest planets because that's a lagfest anyway. (atmospheric interference?)How about doing this only for planets?
Anything that would counteract the planet eaters massive lagstormWhy make them not work on a planet from a normal ship when you can let them work just not as well as a ship or mining tool docked to the planet?
But that would render planet resources pointless, people would just eat asteroids and never touch planets seeing as the returns are so much greater seeing as you don't have to mine blocks one at a time. (Oftentimes you can just eat an asteroid in a second or two.) If every resource block harvested on a planet was worth significantly more than blocks harvested on asteroids, it would encourage people to go out and actually mine on planets...Or doing this for asteroids too, but making salvage beams unable to harvest planets because that's a lagfest anyway. (atmospheric interference?)
That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.Or doing this for asteroids too, but making salvage beams unable to harvest planets because that's a lagfest anyway. (atmospheric interference?)
That would be an improvement. 1500 ping isn't fun.But that would render planet resources pointless, people would just eat asteroids and never touch planets
Lag jumping back 10 seconds for two minutes before getting timed out is substantially less seamless than just having to get out of your ship once in a while.That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.
If that's too much then Schema just has to rewrite his damn doctrines, because like most of his core principles that is a great idea in theory, but in practice it's keeping this game back...That would create a partial disconnect between planet and space game-play which is something the dev-team absolutely won't do. Schema wants his creation to be seamless.