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- Oct 30, 2015
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What has emerged from various threads on gigantism and Soft-caps is that there is an underlying issue that the the Devs and players alike want to break down:
How do we entice people to come out of their turtle-shell, un-dock their 'precious' and stop crate-humping at their base?
For the purpose of this thread I am asking people not to focus on gigantism specifically but to brainstorm some carrot & stick ideas. I feel we need to explore more carrot solutions that reward and encourage exploration and risk-taking. So far the stick approach has had a lot of attention from Schine and the forums. Time to start thinking outside the box. What would entice you to risk taking your ship out into the void?
Edit: Nov 22nd 2016: (some observations from this and other threads)
*NOTE: this issue relates to faction-war and MP meta and is not intended to affect SP or 'build-friendly' modes.*
A) People want more things to do...a reason to leave the base.
B) Nobody wants to completely eliminate HB-protection. Some discussion about it's relationship to turtling. Debate regarding limiting HB-protection in a hardcore-mode of MP play.
C) Reverse faction points has been brought up elsewhere as means of governing expansion.
D) Obtaining crew has been suggested as a incentive to explore.
E) Spreading out the functions of a HB to other system-bases has been suggested to decentralize.
F) Having a selectable 'game-mode' would help SM appeal to the widest possible audience.
How do we entice people to come out of their turtle-shell, un-dock their 'precious' and stop crate-humping at their base?
For the purpose of this thread I am asking people not to focus on gigantism specifically but to brainstorm some carrot & stick ideas. I feel we need to explore more carrot solutions that reward and encourage exploration and risk-taking. So far the stick approach has had a lot of attention from Schine and the forums. Time to start thinking outside the box. What would entice you to risk taking your ship out into the void?
Edit: Nov 22nd 2016: (some observations from this and other threads)
*NOTE: this issue relates to faction-war and MP meta and is not intended to affect SP or 'build-friendly' modes.*
A) People want more things to do...a reason to leave the base.
B) Nobody wants to completely eliminate HB-protection. Some discussion about it's relationship to turtling. Debate regarding limiting HB-protection in a hardcore-mode of MP play.
C) Reverse faction points has been brought up elsewhere as means of governing expansion.
D) Obtaining crew has been suggested as a incentive to explore.
E) Spreading out the functions of a HB to other system-bases has been suggested to decentralize.
F) Having a selectable 'game-mode' would help SM appeal to the widest possible audience.
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