- Joined
- Feb 5, 2015
- Messages
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Hey Guys,
I´ve build a really big ship on my own ingame but I need like 5 minutes just for walking from the Hangar to the Bridge...
How about an in-ship teleporting System?
It shouldn´t be exactly like the warpgates because with them you don´t spawn at the same point every time but the idea behind the warpgates is not false.
If you have a "pointer" (P) in teleporter A that points to an other block like the trigger area controller (C) in teleporter B, you could beam players from an activated block to an area connected to the area controller.
So that players are able to built teleport-rooms in their ships.
For the math and the right beam position you could also take the ship-chunks so that the P knows in which chunk the C has to be.
If that is too difficult you could tell the P to which coordinates he should beam, depending on the coordinates with the ship core on 0.0.0
Hope you like my idea, walking in an sandbox universe sucks :D
Edit from 09.02.15 for interested readers, after reading the edit continue by post #15:
I´ve build a really big ship on my own ingame but I need like 5 minutes just for walking from the Hangar to the Bridge...
How about an in-ship teleporting System?
It shouldn´t be exactly like the warpgates because with them you don´t spawn at the same point every time but the idea behind the warpgates is not false.
If you have a "pointer" (P) in teleporter A that points to an other block like the trigger area controller (C) in teleporter B, you could beam players from an activated block to an area connected to the area controller.
So that players are able to built teleport-rooms in their ships.
For the math and the right beam position you could also take the ship-chunks so that the P knows in which chunk the C has to be.
If that is too difficult you could tell the P to which coordinates he should beam, depending on the coordinates with the ship core on 0.0.0
Hope you like my idea, walking in an sandbox universe sucks :D
Edit from 09.02.15 for interested readers, after reading the edit continue by post #15:
Lifts in ships will work, too, but thats not why I want in-Ship-Teleporters. My Ship has 740x520metres and I build every Room reachable with corridors but Teleporters would make scenarios possible like "Hey, there are Problems in machine room and the teleporters are off, run to the machine room and look what the problem is..."Nope, disagree.
would remove the need for corridors. we're getting rails soon, make a lift
Not the same, for me just not an option to go with.or use gravity in your corridor just place it in the way that you fall all the way down to where you gotte go
parking closer to the core is not the same feeling and not possible for every ship.#
or walk
or park closer to the core
or use the arrows to switch from docked ship to the main ship
or literally any other way of getting around :p
I'm all for inter-structure transporters, but against beaming around the ship itself.
Planet to Ship teleporters are not the same thing and maybe an option with special devices and really heavy energy costs.transporters would be fine, as long as they are power-expensive, and scale both with the mass being transported AND the distance. then there's no need to put artificial prohibitions on teleportation between stations or from a ship to a station or planet (star trek style) - just make sure the power curve is geometric >:-D
then teleporting anything bigger than an astronaut or anything at all more than a few hundred meters would require a million-block power core.
Yep, totally agree with your opinion!Any teleporters should be either astronaut-only, or have a hard size limit of 7x7x7. No power limit is needed for size, but there should be a max transport range and it should require maybe 10,000 energy per person or per 1-2 mass. Also, there should definitely be a (non-reduce-able) cooldown.
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