So currently you add it to your hotbar and click it to deposit energy into your ship.
It has a power capacity formula like power capacitors and generates power based on the number of blocks placed. Pretty simple.
So:
What if we added a 'tap' (like a tree tap) or an "infuser" blockset, that when linked to the battery group and put in the hotbar, would transfer/drain the power stored there and dump it directly into the ship.
Now of course people would prefer to use weapons instead of holding down the infuser all the time, and thus logic systems to automate the dumping of power into the ship is required, just like how generators work today.
The "infuser" could be a primary weapon much like the power supply/drain, and take the 4 weapon slave groups to customize its functions.
Now we have something that still retains some of the depth of the generator systems, mainly math to balance the outflow of power to the generation of it and logic to get the timing down.
And, we get kupu and maybe Saber to make us some sweet pump style looking blocks to go along with our pipes!
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Another thought, take away the battery power generation and either slave power lines to them or enhance the GUI of the power reactor blocks when you press r on them.
You know how you can press R on power lines and attach logic stuff to it to like shut it off and turn it on again?
Well what if you could configure the lines to generate their power for the main ship (the default setting), or to a specific battery segment!
Each battery segment could have the power regen cap of 1 mill and the main ship have the current power regen cap of 2 mill, or they could both be the same, or it could be completely up to the quality of blocks used, the point is the power lines don't share the power softcap when generating power for the main ship or batteries.
This was a post from a general discussion topic, but I thought that it would be better suited here so I copy and pasted it and edited it a bit to look nicer.
It has a power capacity formula like power capacitors and generates power based on the number of blocks placed. Pretty simple.
So:
What if we added a 'tap' (like a tree tap) or an "infuser" blockset, that when linked to the battery group and put in the hotbar, would transfer/drain the power stored there and dump it directly into the ship.
Now of course people would prefer to use weapons instead of holding down the infuser all the time, and thus logic systems to automate the dumping of power into the ship is required, just like how generators work today.
The "infuser" could be a primary weapon much like the power supply/drain, and take the 4 weapon slave groups to customize its functions.
Now we have something that still retains some of the depth of the generator systems, mainly math to balance the outflow of power to the generation of it and logic to get the timing down.
And, we get kupu and maybe Saber to make us some sweet pump style looking blocks to go along with our pipes!
---
Another thought, take away the battery power generation and either slave power lines to them or enhance the GUI of the power reactor blocks when you press r on them.
You know how you can press R on power lines and attach logic stuff to it to like shut it off and turn it on again?
Well what if you could configure the lines to generate their power for the main ship (the default setting), or to a specific battery segment!
Each battery segment could have the power regen cap of 1 mill and the main ship have the current power regen cap of 2 mill, or they could both be the same, or it could be completely up to the quality of blocks used, the point is the power lines don't share the power softcap when generating power for the main ship or batteries.
This was a post from a general discussion topic, but I thought that it would be better suited here so I copy and pasted it and edited it a bit to look nicer.