- Joined
- Sep 13, 2013
- Messages
- 81
- Reaction score
- 25
I propose a solution to the currently unbalanced Inventory system. At the moment you can get a build block and acquire a planet in five minutes without the use of any ship whatsoever. The solution to this stacks and cargo pods.
Stacks
players would be limited to 18 inventory slots with a stack of 1000 in each. The number of inventory slots can be increased by the use of cargo pods, however, only when in a ship with these cargo pods in. Tabs would be used to clearly separate default inventory and separate cargo pod groups. You can also create your own tabs.
Cargo Pods
These would work in the same way as plex storage except from the fact that they cannot be locked, this means that you will have to protect your cargo pods as much as possible using shields hull whatever, adding a certain degree of realism to the game in that pirates will now aim for cargo pods instead of the core and can take on stealth mission to infiltrate your ship and take the precious cargo on board. Cargo pods would have 2 slots in them each with a possible stack of 1000, for every 200 block the cargo pods mass increases by 1, meaning a maximum mass of 10 for each pod. Cargo pod contents of the whole ship would be shown in the inventory section under cargo pod, each group of pods would be under a different heading and materials can be easily transferred from the inventory tab. Salvaged items go directly into any available cargo pod space. When docked to a station all cargo pod contents under a tab can be stored into any of your own placed plex storage containers at the push of a button, this brings us onto changes with plex storage.
Destruction of Cargo pods and debris magnet
So, your a pirate and would like to collect all that lovely loot, but don't know how? the answer? Debris Magnet. This would act somewhat like a dropped item magnet that would increase in radius by 5 blocks for every blocked attached to each other, maxed out at 100 blocks radius. Ok i have my Debris magnet now what? Aim for the cargo pods! When destroyed, all items in the cargo pod are released into the cosmos. But be warned, using the item scoop drops shields down by 25% of your total shields for every 5 seconds used, so 20 seconds with the Debris scoop on will shutdown your shields!
The pirates...my stuff D :
We all have escape pods to get away from that eventual catastrophe, but what about my stuff in the cargo? Lets face it, its gone...most of it. You and your most expensive items will be immediately transferred to your inventory and escape pod / cargo space. You would also be able to select important items to be transferred upon activation of the escape pod. How would you make sure all this is transferred though? Simple, a new block, an escape block. When any docked ship with this block in it is undocked all items are transferred from the original ship. Alternatively there could just be an extra bobby ai setting that will make the ship into an escape pod, when you press the button assigned to escape it would transfer items if on and then put you in the ship.
Plex storage
Plex storage would be made into a station only item with a maximum of 24 slots and stacks of 1500, making them the ideal place to store items you want to protect. Any plex storage placed will automatically be protected to you or your faction.
Overall this means that to mine safely you will need a station with plex storage on to store your materials safely, and cargo pods on ships to store materials when transporting them to the station as the maximum inventory slots would be nerfed.
Possible Cargo pod Textures (two images to give idea of tiling):
The layout of inventory may look like this: (basic layout)
(*weapons) damn keyboard
(The default inventory tab would be frozen at the top so you can scroll through the cargo pod tabs and find what you want without having to go back to the top to place it in the default tab.)
But what if I'm just building using commands?
-creative mode
-Same slots as current version
-Same layout as current version
-Infinite amount in stack
Advantages?
-elimination of unbalances
-Destroyers will be destroyers, salvagers will be salvagers, couriers will be couriers, you will now be unable to create a destroyer that carries all your cargo and that can salvage a planet whilst being able to accelerate and move and fight.
Cons?
-A lot of changes needed
-Plex storage already on ships would need to be converted to cargo pods. (Ships could automatically be converted perhaps?)
TL;DR?
-Plex storage only on stations always locked and protected to person who placed them
-Cargo pods to store stuff in when transporting goods between mine and station
-For pirates: Cargo pods drop items when destroyed, item magnet to pick up dropped items
-nerf to the number of slots
-stacks
-tabs
-inventory layout in picture
Opinions? Comments? Flaws? post them below
EDIT:
-Changes to escape pod suggestion
-General Readability
-Made one of the textures better for tiling.
Stacks
players would be limited to 18 inventory slots with a stack of 1000 in each. The number of inventory slots can be increased by the use of cargo pods, however, only when in a ship with these cargo pods in. Tabs would be used to clearly separate default inventory and separate cargo pod groups. You can also create your own tabs.
Cargo Pods
These would work in the same way as plex storage except from the fact that they cannot be locked, this means that you will have to protect your cargo pods as much as possible using shields hull whatever, adding a certain degree of realism to the game in that pirates will now aim for cargo pods instead of the core and can take on stealth mission to infiltrate your ship and take the precious cargo on board. Cargo pods would have 2 slots in them each with a possible stack of 1000, for every 200 block the cargo pods mass increases by 1, meaning a maximum mass of 10 for each pod. Cargo pod contents of the whole ship would be shown in the inventory section under cargo pod, each group of pods would be under a different heading and materials can be easily transferred from the inventory tab. Salvaged items go directly into any available cargo pod space. When docked to a station all cargo pod contents under a tab can be stored into any of your own placed plex storage containers at the push of a button, this brings us onto changes with plex storage.
Destruction of Cargo pods and debris magnet
So, your a pirate and would like to collect all that lovely loot, but don't know how? the answer? Debris Magnet. This would act somewhat like a dropped item magnet that would increase in radius by 5 blocks for every blocked attached to each other, maxed out at 100 blocks radius. Ok i have my Debris magnet now what? Aim for the cargo pods! When destroyed, all items in the cargo pod are released into the cosmos. But be warned, using the item scoop drops shields down by 25% of your total shields for every 5 seconds used, so 20 seconds with the Debris scoop on will shutdown your shields!
The pirates...my stuff D :
We all have escape pods to get away from that eventual catastrophe, but what about my stuff in the cargo? Lets face it, its gone...most of it. You and your most expensive items will be immediately transferred to your inventory and escape pod / cargo space. You would also be able to select important items to be transferred upon activation of the escape pod. How would you make sure all this is transferred though? Simple, a new block, an escape block. When any docked ship with this block in it is undocked all items are transferred from the original ship. Alternatively there could just be an extra bobby ai setting that will make the ship into an escape pod, when you press the button assigned to escape it would transfer items if on and then put you in the ship.
Plex storage
Plex storage would be made into a station only item with a maximum of 24 slots and stacks of 1500, making them the ideal place to store items you want to protect. Any plex storage placed will automatically be protected to you or your faction.
Overall this means that to mine safely you will need a station with plex storage on to store your materials safely, and cargo pods on ships to store materials when transporting them to the station as the maximum inventory slots would be nerfed.
Possible Cargo pod Textures (two images to give idea of tiling):
The layout of inventory may look like this: (basic layout)
(*weapons) damn keyboard
(The default inventory tab would be frozen at the top so you can scroll through the cargo pod tabs and find what you want without having to go back to the top to place it in the default tab.)
But what if I'm just building using commands?
-creative mode
-Same slots as current version
-Same layout as current version
-Infinite amount in stack
Advantages?
-elimination of unbalances
-Destroyers will be destroyers, salvagers will be salvagers, couriers will be couriers, you will now be unable to create a destroyer that carries all your cargo and that can salvage a planet whilst being able to accelerate and move and fight.
Cons?
-A lot of changes needed
-Plex storage already on ships would need to be converted to cargo pods. (Ships could automatically be converted perhaps?)
TL;DR?
-Plex storage only on stations always locked and protected to person who placed them
-Cargo pods to store stuff in when transporting goods between mine and station
-For pirates: Cargo pods drop items when destroyed, item magnet to pick up dropped items
-nerf to the number of slots
-stacks
-tabs
-inventory layout in picture
Opinions? Comments? Flaws? post them below
EDIT:
-Changes to escape pod suggestion
-General Readability
-Made one of the textures better for tiling.