It also greatly favours cannons that are not in the same axis as the ship\'s core/cockpit. If you build a massive array of AMCs some distance below, above, or to the side of the Z-axis of your current point of view, then you can aim a bit above/below/to the opposite side of the tatget and you\'ll deal massive damage. Why? Since you won\'t be aiming directly at it, the fire won\'t focus on a single block, since you\'re not aiming at a block. Instead you\'ll hit the enemy with an array of AMC blasts shaped like your AMC array. If you aim AT the ship? Bam, one block hit only.
That shows just how ridiculous the current AMC aiming system is.
I bought this game a while ago, but now I\'m starting to get second thoughts. I like building humongous ships, that gives me lot of space for intricate hull designs and detailing, but for several updates now big ships are being nerfed, and it\'s becoming less and less fun building them, when you have to sacrafice more and more usability if you want to build big.
I\'d like for AMCs to just stop focusing on the aiming reticle. They should just fire straight in the direction where it\'s aiming now, with blasts flying parallel to one another.
cya
Raziel-chan
That shows just how ridiculous the current AMC aiming system is.
I bought this game a while ago, but now I\'m starting to get second thoughts. I like building humongous ships, that gives me lot of space for intricate hull designs and detailing, but for several updates now big ships are being nerfed, and it\'s becoming less and less fun building them, when you have to sacrafice more and more usability if you want to build big.
I\'d like for AMCs to just stop focusing on the aiming reticle. They should just fire straight in the direction where it\'s aiming now, with blasts flying parallel to one another.
cya
Raziel-chan