Antimatter cannon fixes:
Schema nerfed AMC in general by trying to nerf spam cannons. Due to the equation that nerfs massive guns, the new nerf affects groups of larger guns a lot more than a groups of smaller guns with the same amount of total guns, and capital ship weapon arrays even more.
The problem is that even if bigger guns had the same efficiency, they only HIT ONE BLOCK AT ONCE. Eventually, the larger a ship gets, the MORE guns it needs to destroy blocks on similarly sized ships, which makes the energy costs stack up ridiculously.
Here is an example: After the first gun, each gun takes an extra 10% more than the last one. For 10 guns, that means 9 guns have extra. The extras for each gun (in order) are 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, and 90%. If all of these guns are the same size, it means it takes 4.5 extra guns worth of power.
But with the nerf on bigger guns it screws over larger ships EVEN MORE. I am not talking about a cruisers, but but massive dreadnaughts that are billions of blocks large. The thing is, however powerful your massive doom gun is, once the shields go, it destroys only one block at a time. Against massive dreadnaughts, one block at a time means hours of shooting. So capital ships need lots of guns to combat other capital class ships. With capital class weaponry this means thousands of weapon arrays.
The new update would really mess this up, as it would take several hundred times the power that it should, making it almost impossible to kill anything but smaller ships with capital ships. And even with small ships, you have at least 6 gun which add an extra 1.5 antimatter cannons worth of energy.
The way to REALLY fix this is to REMOVE the nerf on larger guns, making them just as efficient as the same amount of antimatter cannons in a lot of small groups.
The new 'larger reload time' addition is stuipid as well. If you really think about it, why would ot reload slower? Assuming the antimatter cannon itself generates that antimatter, more antimatter cannons should mean more antimatter generated. Even with the largest antimatter projectile sizes, it would at least fire AS fast as one antimatter cannon block.
Schema nerfed AMC in general by trying to nerf spam cannons. Due to the equation that nerfs massive guns, the new nerf affects groups of larger guns a lot more than a groups of smaller guns with the same amount of total guns, and capital ship weapon arrays even more.
The problem is that even if bigger guns had the same efficiency, they only HIT ONE BLOCK AT ONCE. Eventually, the larger a ship gets, the MORE guns it needs to destroy blocks on similarly sized ships, which makes the energy costs stack up ridiculously.
Here is an example: After the first gun, each gun takes an extra 10% more than the last one. For 10 guns, that means 9 guns have extra. The extras for each gun (in order) are 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, and 90%. If all of these guns are the same size, it means it takes 4.5 extra guns worth of power.
But with the nerf on bigger guns it screws over larger ships EVEN MORE. I am not talking about a cruisers, but but massive dreadnaughts that are billions of blocks large. The thing is, however powerful your massive doom gun is, once the shields go, it destroys only one block at a time. Against massive dreadnaughts, one block at a time means hours of shooting. So capital ships need lots of guns to combat other capital class ships. With capital class weaponry this means thousands of weapon arrays.
The new update would really mess this up, as it would take several hundred times the power that it should, making it almost impossible to kill anything but smaller ships with capital ships. And even with small ships, you have at least 6 gun which add an extra 1.5 antimatter cannons worth of energy.
The way to REALLY fix this is to REMOVE the nerf on larger guns, making them just as efficient as the same amount of antimatter cannons in a lot of small groups.
The new 'larger reload time' addition is stuipid as well. If you really think about it, why would ot reload slower? Assuming the antimatter cannon itself generates that antimatter, more antimatter cannons should mean more antimatter generated. Even with the largest antimatter projectile sizes, it would at least fire AS fast as one antimatter cannon block.