You do understand that it's the actual concept we have issues with, rather than the numbers? Is that just not allowed?
Well, then PRECISELY what about the concept do you not like? And lay it out in a way that does not rely on current placeholder numbers.
Is it that its now "too simple" to build a working ship?
If so, why do you think it is a bad thing to have a system that is immediately easy to understand and implement? If it is a facet of "there's no skill to it", why do you not also demand similar levels of skill from weapon block placements? Why do you feel that "complicated for the sake of being complicated" is a good thing?
Is it that you feel the numbers are off? As in its too difficult or too easy to get the power requirements you need now? Is it that you think the stabilizer distance is too far? Because all of these are currently things that are being worked on. If you feel the numbers are off, then help make things better by suggesting what you feel would be a better ratio, or a better level.
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There are parts of the new system I like, there are parts of it I don't like. However, I understand that what I want to happen and what is going to happen don't always coincide. I understand that I can either accept the general direction of where its going and try to influence where it goes from here, or I can find some other game to play.
I mean, I don't like stabilizers any more than the rest of you. I think they're rather poorly implemented solution to a problem that doesn't really exist right now. I would like to see stabilizers changed into something more useful, more creative, that adds more to a build than simply being size dictating gap filler. Instead of railing against the system as a whole, however, I'm at least trying to help brainstorm up better ways to use them.
Bottom line is that it is very clear reactors are the way the game is going to go. If you are dead set against the system as a whole, I'm sorry, but I don't know what to tell you. Its either going to have to be a case of you learning to live with it, or finding another game to play. They have put way too much work into it to abandon it now, they are committed, its going to happen.
The best you can do is try to influence how reactors and chambers and stabilizers are finally implemented, but they are going to be implemented in one form or another. And the best way to get that influence is not to call people names or say the system as a whole sucks or otherwise insult the dev team. Its to go "Okay, you're the ones making the calls, I don't agree with this one but I can work with it" and start trying to convince them of ways to adjust the plan in ways you find more acceptable.