My disliking this new system has ABSOLUTELY NOTHING to do with "elitism" or wanting to make the game inaccessible to new players. I have made great efforts to make the game accessible to new players. Do not infer bad motives on the part of other people simply because you do not understand their position.You not liking it being easily accessible for new players is frankly one of the problems with this game, too much elitism.
Frankly I am more than a little bit dumbfounded. "No one wants MAXIMUM power in each ship they build-because why would they?" Seriously?!The Power Stat was a means to an end, not the whole point of the game. No one wants MAXIMUM power in each ship they build-because why would they? Why have more power than you need when you can have functional systems there instead?
You do understand that this is a combat game, right? We are building ships designed to survive in a hostile universe, that need to be able to fight to survive. Power is EVERYTHING! Power determines how powerful your weapons are, which more than anything will determine whether or not the ship survives. Even the smallest of ships could use more power. There is no such thing as 'enough' power.
Do you only ever build RP ships with no thought whatsoever to their combat viability? It completely baffles me how someone would fail to intuitively grasp this.
I don't know how you missed those conversations, but yes, there were a LOT of conversations about how to get more power. And I am not referring simply to people not understanding lines and dimensions.How many forum posts do you see where (not new) players are asking about how to get the best power setup? Did anyone EVER talk about power?
There WAS NO optimum shape before. All shapes could attain maximum power. That was a good thing. It permitted people great artistic licence. For smaller ships it took some skill and ingenuity to squeeze power in. For really small ships, it took quite a bit of skill and ingenuity. Very few really small ships were combat viable in fact, 'because' it took a lot of skill to make them so.Your optimum shape thing is debatable too. What was the optional shape before and was that the only shape players made?
That is no longer the case. Now with the new system, there IS an optimum shape, a long thin ship, worse, a oblique long thing line. That is NOT an improvement, that is a MASSIVE step backwards. It takes no skill or ingenuity whatsoever.
Moreover because there is now a linear spread for ship power, really small ships are now permanently relegated to largely being useless. (In my opinion, a ship that cannot dish out at least 40,000 DPS is pretty much useless.) That too is NOT an improvement.
I can tell that you do not build combat ships.Your description of ship building-how is that any different than before? Old system: Choose design (shape), weapons/systems, outfit remaing space with shields(or add them first)
New system: Same as before but with a new final step: Add chambers which customize your ship (warp drive,cloak,Push + all of the 100's of combinations they can come up with in the future now that we have a base for it.
I am not going to rewrite what I have already written elsewhere. I detailed much of the build process I go through in this post. I did NOT detail in that post "self powered turrets, docked power, and power inheritance" because all that is now obsolete, all that "challenging" stuff has been removed from the game. Now it really IS a lot simpler, and a lot less challenging. Now there is going to be a very smooth relationship between ship
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FACEPALM.Where do you get the idea that that is the most optimum shape?
And why do you think everyone wants to build like that, even if it is the most optimum?
I give up.
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