i dont think that would be a bug.. think of it this way it cost alot of energy to make a stable wormhole
therefore it uses all that energy to let a small ship go threw
therefore it uses all that energy to let a small ship go threw
Or just don't use FTLit will just take multiple gates or many jumps
Agreed... Either that, or jump drive module count (which would come with both added energy cost AND added mass.)Jump could be 16 sectors but I think energy cost should be dependent on distance.
I disagree that people say trade routes are nonexistent without FTL. That's wrong. There CAN be trade, but people have to put an unnecessary amount of effort in the travelling. More than it's worth.I don't see why you need jumpgates to set up trading routes. If you want some trade, you need people to actually have some motivation to trade - there's nothing to do with the method of transportation. And with FTL, you're more likely to skip past all those decent looking sectors.
Almost all posts on this place were well thought out and very mature. Though I can't say the same for the OP. You started complaining about something you had only heard of and not even seen, hell, you hadn't even tried it out. And I bet you still haven't.I like Zanaten's post, even if he agrees with me because it was quite well thought out and mature.